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integration/Source/Integration/LpxTangibleBase.cpp

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2023-08-28 19:57:23 -04:00
// Fill out your copyright notice in the Description page of Project Settings.
#include "LpxTangibleBase.h"
// Sets default values for this component's properties
ULpxTangibleBase::ULpxTangibleBase()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void ULpxTangibleBase::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void ULpxTangibleBase::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}