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integration/luprex/syscpp/idalloc.cpp

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#include "idalloc.hpp"
#include <iostream>
#include <cassert>
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LuaDefineType(IdGlobalPool);
LuaDefineType(IdPlayerPool);
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static int64_t nthbatch(int64_t n) {
return int64_t(0x0001000000000000) + n*256;
}
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static bool ranges_equal(const std::deque<int64_t> &dq, int64_t a, int64_t b, int64_t c) {
if (dq.size() != 3) return false;
if (dq[0] != a) return false;
if (dq[1] != b) return false;
if (dq[2] != c) return false;
return true;
}
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IdGlobalPool::IdGlobalPool() {
salvaged_.clear();
next_batch_ = 0;
next_id_ = 0;
queue_fill_ = 10;
}
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IdGlobalPool::~IdGlobalPool() {
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}
void IdGlobalPool::init_master(int qf) {
salvaged_.clear();
next_batch_ = 0x0001000000000000;
next_id_ = 0x0010000000000000;
queue_fill_ = qf;
}
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void IdGlobalPool::init_synch(int qf) {
salvaged_.clear();
next_batch_ = 0;
next_id_ = 0x001E000000000000;
queue_fill_ = qf;
}
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int64_t IdGlobalPool::get_one() {
return next_id_++;
}
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int64_t IdGlobalPool::get_batch() {
int64_t batch;
if (salvaged_.empty()) {
if (next_batch_ == 0) {
batch = 0;
} else {
batch = next_batch_;
next_batch_ += 256;
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}
} else {
batch = salvaged_.back();
salvaged_.pop_back();
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}
return batch;
}
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void IdGlobalPool::salvage(int64_t batch) {
if (batch == 0) return;
if (next_batch_ == 0) return;
if ((batch & 0xFF) >= 128) return;
salvaged_.push_back(batch);
}
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void IdGlobalPool::salvage_thread(lua_State *L) {
salvage(lua_getnextid(L));
lua_setnextid(L, 0);
}
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int64_t IdGlobalPool::alloc_id_for_thread(lua_State *L) {
int64_t batch = lua_getnextid(L);
if (batch != 0) {
int64_t id = batch;
batch += 1;
if ((batch & 0xFF) == 0) batch = 0;
lua_setnextid(L, batch);
return id;
} else {
return get_one();
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}
}
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IdPlayerPool::IdPlayerPool(IdGlobalPool *gp) {
global_ = gp;
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}
IdPlayerPool::~IdPlayerPool() {
}
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void IdPlayerPool::purge() {
ranges_.clear();
}
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void IdPlayerPool::refill() {
while (int(ranges_.size()) < global_->queue_fill()) {
ranges_.push_back(global_->get_batch());
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}
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}
void IdPlayerPool::unqueue() {
while (!ranges_.empty()) {
global_->salvage(ranges_.front());
ranges_.pop_front();
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}
}
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int64_t IdPlayerPool::get_batch() {
while (int(ranges_.size()) < global_->queue_fill() + 1) {
ranges_.push_back(global_->get_batch());
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}
int64_t batch = ranges_.front();
ranges_.pop_front();
return batch;
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}
void IdPlayerPool::salvage_thread(lua_State *L) {
global_->salvage_thread(L);
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}
void IdPlayerPool::prepare_thread(lua_State *L) {
global_->salvage_thread(L);
lua_setnextid(L, get_batch());
}
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LuaDefine(cunittests_idalloc, "c") {
IdGlobalPool gp;
IdPlayerPool pp(&gp);
// Synchronous pools produce IDs starting at 0x001E000000000000
gp.init_synch(3);
assert(gp.get_one() == 0x001E000000000000);
assert(gp.get_one() == 0x001E000000000001);
assert(gp.get_one() == 0x001E000000000002);
// Master pools produce IDs starting at 0x0010000000000000
gp.init_master(3);
assert(gp.get_one() == 0x0010000000000000);
assert(gp.get_one() == 0x0010000000000001);
assert(gp.get_one() == 0x0010000000000002);
// Synchronous pools produce only null batches.
gp.init_synch(3);
assert(gp.get_batch() == 0);
assert(gp.get_batch() == 0);
gp.salvage(nthbatch(5));
assert(gp.get_batch() == 0);
// Simple fetch batches with a few salvages.
gp.init_master(3);
assert(gp.get_batch() == nthbatch(0));
assert(gp.get_batch() == nthbatch(1));
assert(gp.get_batch() == nthbatch(2));
gp.salvage(nthbatch(182));
gp.salvage(nthbatch(183));
assert(gp.get_batch() == nthbatch(183));
assert(gp.get_batch() == nthbatch(182));
assert(gp.get_batch() == nthbatch(3));
// Salvage of a zero-batch does nothing.
gp.init_master(3);
assert(gp.get_batch() == nthbatch(0));
assert(gp.get_batch() == nthbatch(1));
gp.salvage(0);
assert(gp.get_batch() == nthbatch(2));
// Salvage of a partial batch.
gp.init_master(3);
assert(gp.get_batch() == nthbatch(0));
assert(gp.get_batch() == nthbatch(1));
gp.salvage(nthbatch(142) + 10);
assert(gp.get_batch() == nthbatch(142) + 10);
assert(gp.get_batch() == nthbatch(2));
// Salvage of a half-empty batch does nothing.
gp.init_master(3);
assert(gp.get_batch() == nthbatch(0));
assert(gp.get_batch() == nthbatch(1));
gp.salvage(nthbatch(142) + 145);
assert(gp.get_batch() == nthbatch(2));
// Test refill from master.
pp.purge();
gp.init_master(3);
pp.refill();
assert(ranges_equal(pp.ranges_, nthbatch(0), nthbatch(1), nthbatch(2)));
// Now test that get_batch keeps the pool filled from master.
assert(pp.get_batch() == nthbatch(0));
assert(ranges_equal(pp.ranges_, nthbatch(1), nthbatch(2), nthbatch(3)));
// Test unqueueing the batches.
assert(gp.get_batch() == nthbatch(4));
assert(gp.get_batch() == nthbatch(5));
pp.unqueue();
assert(gp.get_batch() == nthbatch(3));
assert(gp.get_batch() == nthbatch(2));
assert(gp.get_batch() == nthbatch(1));
assert(gp.get_batch() == nthbatch(6));
// Try preparing a thread and salvaging a thread.
pp.purge();
gp.init_master(3);
lua_setnextid(L, 0);
pp.prepare_thread(L);
assert(lua_getnextid(L) == nthbatch(0));
lua_setnextid(L, 0);
pp.prepare_thread(L);
assert(lua_getnextid(L) == nthbatch(1));
// Try salvaging the pool from the thread.
pp.salvage_thread(L);
assert(lua_getnextid(L) == 0);
assert(gp.get_batch() == nthbatch(1));
// Allocate IDs from inside a thread.
lua_setnextid(L, 0xFD);
gp.init_master(3);
assert(gp.alloc_id_for_thread(L) == 0xFD);
assert(gp.alloc_id_for_thread(L) == 0xFE);
assert(gp.alloc_id_for_thread(L) == 0xFF);
assert(gp.alloc_id_for_thread(L) == 0x0010000000000000);
assert(lua_getnextid(L) == 0);
return 0;
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}