153 lines
4.6 KiB
C++
153 lines
4.6 KiB
C++
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//
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// eng-malloc
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//
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// The engine has its own private eng::malloc which it uses to allocate
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// everything. The engine's malloc heap only contains engine data structures.
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// This helps achieve determinism when playing a replay log.
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//
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// The engine's eng::malloc is a thin wrapper around Doug Lea's Malloc, a good
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// general-purpose single-threaded malloc. It's probably not the fastest any
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// more (it was, once), but it's still quite good. It's also fairly easy
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// to work with.
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//
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// In order to get all engine data structures into the eng::malloc heap, you
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// need to jump through quite a few hoops:
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//
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// * When using STL classes, you need to use the 'eng' variant of those classes:
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//
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// - eng::string instead of std::string (include "wrap-string.hpp")
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// - eng::vector instead of std::vector (include "wrap-vector.hpp")
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// - eng::map instead of std::map (include "wrap-map.hpp")
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// - etc.
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//
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// These eng classes allocate memory using eng::malloc instead of malloc.
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//
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// * All your classes must derive from eng::opnew. This adds a custom operator
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// new and operator delete to your class, which allocate using eng::malloc.
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//
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// * Use eng::make_shared and eng::make_unique instead of std::make_shared and
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// std::make_unique.
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//
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// * Simple classes like std::pair, std::string_view, std::less, std::hash, and
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// so forth don't allocate memory. Those classes are not wrapped. There is
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// no eng::pair, eng::less, etc.
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//
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// * Be aware that most C++ streams use the system malloc heap, and there's no
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// way to change that. Fortunately, eng::ostringstream uses the dlmalloc
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// heap.
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//
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// * Failing to jump through all these hoops won't break your code in any
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// obvious way - you'll just have some of your data structures in the malloc
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// heap instead of the eng::malloc heap. This can break determinism of
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// replay.
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//
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#ifndef ENG_MALLOC_HPP
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#define ENG_MALLOC_HPP
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#include <cstddef>
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#include <memory>
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namespace eng {
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#ifdef __linux__
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void* malloc(size_t x);
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void free(void *p);
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void* realloc(void*, size_t);
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int memhash();
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#else
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inline void *malloc(size_t x) { return ::malloc(x); }
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inline void free(void *p) { return ::free(x); }
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inline void *realloc(void *p, size_t x) { return ::realloc(p, x); }
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inline int memhash() { return 0; }
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#endif
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} // namespace eng
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// An allocator for lua states that uses eng::malloc and eng::free
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namespace eng {
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inline void *l_alloc(void *ud, void *ptr, size_t osize, size_t nsize) {
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if (nsize == 0) {
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::eng::free(ptr);
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return NULL;
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} else {
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return ::eng::realloc(ptr, nsize);
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}
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}
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} // namespace eng
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// eng_allocator is similar to std::allocator, but allocates
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// objects using eng::malloc and eng::free.
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template <class T>
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class eng_allocator
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{
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public:
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using value_type = T;
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eng_allocator() noexcept {}
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template <class U> eng_allocator(eng_allocator<U> const&) noexcept {}
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value_type* allocate(std::size_t n)
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{
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return static_cast<value_type*>(eng::malloc(n*sizeof(value_type)));
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}
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void deallocate(value_type* p, std::size_t) noexcept
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{
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eng::free(p);
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}
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};
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// Another name for eng_allocator is eng::allocator.
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namespace eng {
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template<class T>
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using allocator = ::eng_allocator<T>;
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} // namespace eng
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// Mandated equality and inequality operators for eng_allocator.
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template <class T, class U>
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bool operator==(const eng_allocator<T> &, const eng_allocator<U> &) noexcept
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{
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return true;
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}
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template <class T, class U>
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bool operator!=(const eng_allocator<T> &, const eng_allocator<U> &) noexcept
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{
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return false;
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}
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// eng::opnew. A class containing operator new and operator delete,
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// meant to be used as a base class for inheritance.
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namespace eng {
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class opnew {
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public:
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void *operator new(size_t size)
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{
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return ::eng::malloc(size);
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}
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void operator delete(void *p, size_t size)
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{
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return ::eng::free(p);
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}
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};
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} // namespace eng
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// eng::make_shared allocates shared objects using eng::malloc.
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namespace eng {
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template<class T, class... Args>
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inline ::std::shared_ptr<T> make_shared(Args&&... args) {
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static eng::allocator<T> alloc;
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return std::allocate_shared<T>(alloc, args...);
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}
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}
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// eng::make_unique doesn't do anything different than std::make_unique:
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// they both use operator new and delete. You must
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// derive from eng::opnew to change operator new and delete.
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namespace eng {
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template<class T, class... Args>
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inline ::std::unique_ptr<T> make_unique(Args&&... args) {
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return std::make_unique<T>(args...);
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}
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} // namespace eng
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#endif // ENG_MALLOC_HPP
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