Files
integration/Plugins/UEWingman/Deprecated/StateMachine_SetTransitionRule.h

92 lines
2.8 KiB
C
Raw Normal View History

2026-03-08 22:17:14 -04:00
#pragma once
#include "CoreMinimal.h"
2026-03-18 10:17:58 -04:00
#include "WingServer.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingUtils.h"
2026-03-08 22:17:14 -04:00
#include "Kismet2/KismetEditorUtilities.h"
#include "Animation/AnimBlueprint.h"
#include "AnimStateTransitionNode.h"
#include "AnimationStateMachineGraph.h"
2026-03-12 00:44:17 -04:00
#include "StateMachine_SetTransitionRule.generated.h"
2026-03-08 22:17:14 -04:00
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
2026-03-15 19:32:09 -04:00
UCLASS()
2026-03-18 10:17:58 -04:00
class UWing_StateMachine_SetTransitionRule : public UObject, public IWingHandler
2026-03-08 22:17:14 -04:00
{
GENERATED_BODY()
public:
2026-03-14 00:02:00 -04:00
UPROPERTY(meta=(Description="Animation Blueprint package path"))
2026-03-08 22:17:14 -04:00
FString Blueprint;
UPROPERTY(meta=(Description="State machine graph name"))
FString Graph;
UPROPERTY(meta=(Description="Name of the source state"))
FString FromState;
UPROPERTY(meta=(Description="Name of the target state"))
FString ToState;
UPROPERTY(meta=(Optional, Description="Crossfade duration in seconds"))
float CrossfadeDuration = 0.0f;
UPROPERTY(meta=(Optional, Description="Blend mode (as integer enum value)"))
int32 BlendMode = 0;
UPROPERTY(meta=(Optional, Description="Transition priority order"))
int32 PriorityOrder = 0;
UPROPERTY(meta=(Optional, Description="Logic type (as integer enum value)"))
int32 LogicType = 0;
UPROPERTY(meta=(Optional, Description="Whether the transition is bidirectional"))
bool BBidirectional = false;
virtual FString GetDescription() const override
{
return TEXT("Update properties on an existing transition between two states in an animation state machine.");
}
virtual void Handle() override
2026-03-08 22:17:14 -04:00
{
2026-03-18 10:17:58 -04:00
WingFetcher F;
2026-03-14 00:02:00 -04:00
UAnimBlueprint* AnimBP = F.Asset(Blueprint).Cast<UAnimBlueprint>();
if (!AnimBP) return;
2026-03-08 22:17:14 -04:00
2026-03-18 10:17:58 -04:00
UAnimationStateMachineGraph* SMGraph = WingUtils::FindStateMachineGraph(AnimBP, Graph);
2026-03-10 07:17:42 -04:00
if (!SMGraph)
{
2026-03-18 10:17:58 -04:00
UWingServer::Printf(TEXT("ERROR: State machine graph '%s' not found in '%s'\n"), *Graph, *WingUtils::FormatName(AnimBP));
2026-03-10 07:17:42 -04:00
return;
}
2026-03-18 10:17:58 -04:00
UAnimStateTransitionNode* TransNode = WingUtils::FindTransition(SMGraph, FromState, ToState);
2026-03-08 22:17:14 -04:00
if (!TransNode)
{
2026-03-18 10:17:58 -04:00
UWingServer::Printf(TEXT("ERROR: Transition from '%s' to '%s' not found in graph '%s'\n"),
2026-03-10 07:17:42 -04:00
*FromState, *ToState, *Graph);
return;
2026-03-08 22:17:14 -04:00
}
2026-03-12 17:20:20 -04:00
// Apply properties
TransNode->CrossfadeDuration = CrossfadeDuration;
TransNode->BlendMode = (EAlphaBlendOption)BlendMode;
TransNode->PriorityOrder = PriorityOrder;
TransNode->LogicType = (ETransitionLogicType::Type)LogicType;
TransNode->Bidirectional = BBidirectional;
2026-03-12 01:31:57 -04:00
// Compile
2026-03-08 22:17:14 -04:00
FKismetEditorUtilities::CompileBlueprint(AnimBP);
2026-03-18 10:17:58 -04:00
UWingServer::Printf(TEXT("Updated transition %s -> %s: %s\n"),
*FromState, *ToState, *WingUtils::FormatName(TransNode));
2026-03-08 22:17:14 -04:00
}
};