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integration/luprex/core/cpp/luastack.cpp

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#include "luastack.hpp"
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#include "util.hpp"
#include <iostream>
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LuaSpecial LuaRegistry(LUA_REGISTRYINDEX);
LuaNilMarker LuaNil;
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LuaNewTableMarker LuaNewTable;
LuaFunctionReg::LuaFunctionReg(const char *m, const char *n, lua_CFunction f) {
mode_ = m;
name_ = n;
func_ = f;
next_ = LuaFunctionRegistry;
LuaFunctionRegistry = this;
}
LuaFunctionReg::List LuaFunctionReg::all() {
LuaFunctionReg::List result;
for (const LuaFunctionReg *r = LuaFunctionRegistry; r != 0; r = r->next_) {
result.push_back(r);
}
return result;
}
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LuaFunctionReg *LuaFunctionReg::LuaFunctionRegistry;
bool LuaStack::ckboolean(LuaSlot s) const {
luaL_checktype(L_, s, LUA_TBOOLEAN);
return lua_toboolean(L_, s) ? true:false;
}
lua_Integer LuaStack::ckinteger(LuaSlot s) const {
luaL_checktype(L_, s, LUA_TNUMBER);
return lua_tointeger(L_, s);
}
lua_Number LuaStack::cknumber(LuaSlot s) const {
luaL_checktype(L_, s, LUA_TNUMBER);
return lua_tonumber(L_, s);
}
std::string LuaStack::ckstring(LuaSlot s) const {
luaL_checktype(L_, s, LUA_TSTRING);
size_t len;
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const char *str = lua_tolstring(L_, s, &len);
return std::string(str, len);
}
lua_State *LuaStack::ckthread(LuaSlot s) const {
luaL_checktype(L_, s, LUA_TTHREAD);
return lua_tothread(L_, s);
}
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void LuaStack::count_slots_finalize(int narg, int nvar, int nret) {
narg_ = narg;
nret_ = nret;
nvar_ = nvar;
ngap_ = nret - nvar - narg;
if (ngap_ < 0) ngap_ = 0;
int argtop = lua_gettop(L_);
argpos_ = argtop + 1 - narg_;
gappos_ = argpos_ + narg_;
varpos_ = gappos_ + ngap_;
retpos_ = varpos_ + nvar_;
rettop_ = retpos_ + nret_ - 1;
finaltop_ = argpos_ + nret_ - 1;
}
void LuaStack::clear_frame() {
lua_settop(L_, varpos_ - 1);
for (int i = 0; i < nvar_ + nret_; i++) {
lua_pushnil(L_);
}
}
int LuaStack::result() {
lua_settop(L_, rettop_);
int i = finaltop_;
for (int j = 0; j < nret_; j++) {
lua_replace(L_, i);
i -= 1;
}
lua_settop(L_, finaltop_);
return nret_;
}
void LuaStack::pop_any_value(lua_Integer &s) const {
luaL_checktype(L_, -1, LUA_TNUMBER);
s = lua_tointeger(L_, -1);
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lua_pop(L_, 1);
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}
void LuaStack::pop_any_value(lua_Number &s) const {
luaL_checktype(L_, -1, LUA_TNUMBER);
s = lua_tonumber(L_, -1);
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lua_pop(L_, 1);
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}
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void LuaStack::pop_any_value(std::string &s) const {
luaL_checktype(L_, -1, LUA_TSTRING);
size_t len;
const char *str = lua_tolstring(L_, -1, &len);
s = std::string(str, len);
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lua_pop(L_, 1);
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}
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void LuaStack::clearmetatable(LuaSlot tab) const {
lua_pushnil(L_);
lua_setmetatable(L_, tab);
}
void LuaStack::setmetatable(LuaSlot tab, LuaSlot mt) const {
lua_pushvalue(L_, mt);
lua_setmetatable(L_, tab);
}
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void LuaStack::getmetatable(LuaSlot mt, LuaSlot tab) const {
lua_getmetatable(L_, tab);
lua_replace(L_, mt);
}
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void LuaStack::checknometa(LuaSlot index) const {
if (lua_istable(L_, index)) {
if (!lua_getmetatable(L_, index)) {
return;
}
}
luaL_error(L_, "expected simple table with no metatable");
}
int LuaStack::next(LuaSlot tab, LuaSlot key, LuaSlot value) const {
lua_pushvalue(L_, key);
int ret = lua_next(L_, tab);
if (ret != 0) {
lua_replace(L_, value);
lua_replace(L_, key);
}
return ret;
}
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void LuaStack::getglobaltable(LuaSlot target) const {
lua_pushglobaltable(L_);
lua_replace(L_, target);
}
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void LuaStack::newtable(LuaSlot target) const {
lua_newtable(L_);
lua_replace(L_, target);
}
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lua_State *LuaStack::newthread(LuaSlot target) const {
lua_State *result = lua_newthread(L_);
lua_replace(L_, target);
return result;
}
void LuaStack::getclass(LuaSlot classtab, LuaSlot classname) const {
lua_checkstack(L_, 20);
LuaVar globtab, cname;
LuaStack LS(L_, globtab, cname);
// Convert class name to a table.
if (LS.isstring(classname)) {
if (LS.rawequal(classname, "_G")) {
luaL_error(L_, "_G is explicitly not allowed as a class name");
}
LS.getglobaltable(globtab);
LS.rawget(classtab, globtab, classname);
if (!LS.istable(classtab)) {
luaL_error(L_, "Not a class: %s", lua_tostring(L_, classname));
}
LS.rawget(cname, classtab, "__class");
if (!LS.rawequal(cname, classname)) {
luaL_error(L_, "Not a class: %s", lua_tostring(L_, classname));
}
} else {
LS.set(classtab, classname);
if (!LS.istable(classtab)) {
luaL_error(L_, "class can be a string or a table");
}
LS.rawget(cname, classtab, "__class");
if (!LS.isstring(cname)) {
luaL_error(L_, "table is not a class");
}
}
// OK, we're done.
LS.result();
}
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void LuaStack::makeclass(LuaSlot classtab, LuaSlot classname) const {
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lua_checkstack(L_, 20);
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LuaVar globtab;
LuaStack LS(L_, globtab);
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// Validate the class name.
if (!LS.isstring(classname)) {
luaL_error(L_, "Not a class name: %s", lua_tostring(L_, classname));
}
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if (LS.rawequal(classname, "_G")) {
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luaL_error(L_, "_G is explicitly not allowed as a class name");
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}
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// Fetch the global environment from the registry.
LS.getglobaltable(globtab);
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// Get the classtab from the global environment.
// Create it if it doesn't exist.
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LS.rawget(classtab, globtab, classname);
if (LS.isnil(classtab)) {
LS.newtable(classtab);
LS.rawset(globtab, classname, classtab);
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}
// If the name isn't bound to a table, abort.
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if (!LS.istable(classtab)) {
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luaL_error(L_, "%s is not a class", ckstring(classname).c_str());
}
// Repair the special fields.
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LS.rawset(classtab, "__index", classtab);
LS.rawset(classtab, "__class", classname);
// Put the stack back.
LS.result();
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}
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void LuaStack::makesubtable(LuaSlot sub, LuaSlot tab, const char *name) const {
rawget(sub, tab, name);
if (istable(sub)) {
return;
} else if (isnil(sub)) {
newtable(sub);
rawset(tab, name, sub);
return;
} else {
luaL_error(L_, "%s is not a table", name);
}
}
void LuaStack::cleartable(LuaSlot tab) const {
checktable(tab);
lua_pushnil(L_);
while (lua_next(L_, tab.index()) != 0) {
lua_pop(L_, 1); // Pop the old value.
lua_pushvalue(L_, -1); // Clone the key
lua_pushnil(L_); // Push the new value.
lua_settable(L_, tab.index());
}
}
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void LuaStack::check_nret(int xnret, int otop, int nret) const {
int ntop = lua_gettop(L_);
if ((nret != xnret)||(ntop != otop + xnret)) {
luaL_error(L_, "expected %d return values", xnret);
}
}