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integration/Source/Integration/Integration.h

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2023-06-08 17:10:14 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FlxIntegrationModuleImpl : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
#if WITH_EDITOR
void OnAssetSaved(const FString& PackageFilename, UPackage* Package, FObjectPostSaveContext Context);
FDelegateHandle OnAssetSavedHandle;
#endif
};