Files
integration/Plugins/UEWingman/Deprecated/Blueprint_SearchContents.h

128 lines
4.3 KiB
C
Raw Normal View History

2026-03-08 22:17:14 -04:00
#pragma once
#include "CoreMinimal.h"
#include "MCPServer.h"
2026-03-08 22:17:14 -04:00
#include "MCPHandler.h"
2026-03-13 14:26:04 -04:00
#include "MCPAssets.h"
2026-03-08 22:17:14 -04:00
#include "MCPUtils.h"
#include "Engine/Blueprint.h"
#include "Engine/World.h"
#include "Engine/Level.h"
#include "Engine/LevelScriptBlueprint.h"
#include "EdGraph/EdGraphNode.h"
#include "K2Node_CallFunction.h"
#include "K2Node_Event.h"
#include "K2Node_CustomEvent.h"
#include "K2Node_VariableGet.h"
#include "K2Node_VariableSet.h"
2026-03-12 00:44:17 -04:00
#include "Blueprint_SearchContents.generated.h"
2026-03-08 22:17:14 -04:00
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
2026-03-15 19:32:09 -04:00
UCLASS()
2026-03-12 00:44:17 -04:00
class UMCP_Blueprint_SearchContents : public UObject, public IMCPHandler
2026-03-08 22:17:14 -04:00
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Search query string to match against node titles, function names, event names, and variable names"))
FString Query;
UPROPERTY(meta=(Optional, Description="Filter results to blueprints whose path contains this substring"))
FString Path;
UPROPERTY(meta=(Optional, Description="Maximum number of results to return (default 50, max 200)"))
int32 MaxResults = 0;
virtual FString GetDescription() const override
{
return TEXT("Search across all Blueprint graphs for nodes matching a query string.");
}
virtual void Handle() override
2026-03-08 22:17:14 -04:00
{
2026-03-10 07:17:42 -04:00
int32 Limit = (MaxResults > 0) ? FMath::Clamp(MaxResults, 1, 200) : 50;
int32 Count = 0;
2026-03-08 22:17:14 -04:00
2026-03-10 07:17:42 -04:00
// Search one blueprint's nodes for the query string.
auto SearchBlueprint = [&](UBlueprint* BP, bool bIsLevelBP)
2026-03-08 22:17:14 -04:00
{
for (UEdGraphNode* Node : MCPUtils::AllNodes(BP))
{
2026-03-10 07:17:42 -04:00
if (Count >= Limit) return;
2026-03-08 22:17:14 -04:00
FString Title = Node->GetNodeTitle(ENodeTitleType::FullTitle).ToString();
FString FuncName, EventName, VarName;
if (auto* CF = Cast<UK2Node_CallFunction>(Node))
{
FuncName = CF->FunctionReference.GetMemberName().ToString();
}
else if (auto* Ev = Cast<UK2Node_Event>(Node))
{
EventName = Ev->EventReference.GetMemberName().ToString();
}
else if (auto* CE = Cast<UK2Node_CustomEvent>(Node))
{
EventName = CE->CustomFunctionName.ToString();
}
else if (auto* VG = Cast<UK2Node_VariableGet>(Node))
{
VarName = VG->GetVarName().ToString();
}
else if (auto* VS = Cast<UK2Node_VariableSet>(Node))
{
VarName = VS->GetVarName().ToString();
}
bool bMatch = Title.Contains(Query, ESearchCase::IgnoreCase) ||
(!FuncName.IsEmpty() && FuncName.Contains(Query, ESearchCase::IgnoreCase)) ||
(!EventName.IsEmpty() && EventName.Contains(Query, ESearchCase::IgnoreCase)) ||
(!VarName.IsEmpty() && VarName.Contains(Query, ESearchCase::IgnoreCase));
2026-03-10 07:17:42 -04:00
if (!bMatch) continue;
Count++;
UMCPServer::Printf(TEXT("blueprint: %s\n"), *MCPUtils::FormatName(BP));
UMCPServer::Printf(TEXT(" graph: %s\n"), *MCPUtils::FormatName(Node->GetGraph()));
UMCPServer::Printf(TEXT(" node: %s\n"), *MCPUtils::FormatName(Node));
UMCPServer::Printf(TEXT(" class: %s\n"), *MCPUtils::FormatName(Node->GetClass()));
if (!FuncName.IsEmpty()) UMCPServer::Printf(TEXT(" function: %s\n"), *FuncName);
if (!EventName.IsEmpty()) UMCPServer::Printf(TEXT(" event: %s\n"), *EventName);
if (!VarName.IsEmpty()) UMCPServer::Printf(TEXT(" variable: %s\n"), *VarName);
if (bIsLevelBP) UMCPServer::Print(TEXT(" level-blueprint: true\n"));
UMCPServer::Print(TEXT("\n"));
2026-03-08 22:17:14 -04:00
}
};
2026-03-10 07:17:42 -04:00
// Search regular blueprints
2026-03-08 22:17:14 -04:00
MCPAssets<UBlueprint> AllBlueprints;
2026-03-10 07:17:42 -04:00
if (!Path.IsEmpty()) AllBlueprints.Substring(Path);
AllBlueprints.Load();
for (UBlueprint* BP : AllBlueprints.Objects())
2026-03-08 22:17:14 -04:00
{
2026-03-10 07:17:42 -04:00
if (Count >= Limit) break;
SearchBlueprint(BP, false);
2026-03-08 22:17:14 -04:00
}
2026-03-10 07:17:42 -04:00
// Search level blueprints
MCPAssets<UWorld> AllWorlds;
if (!Path.IsEmpty()) AllWorlds.Substring(Path);
AllWorlds.Load();
for (UWorld* World : AllWorlds.Objects())
2026-03-08 22:17:14 -04:00
{
2026-03-10 07:17:42 -04:00
if (Count >= Limit) break;
2026-03-08 22:17:14 -04:00
if (!World || !World->PersistentLevel) continue;
ULevelScriptBlueprint* LevelBP = World->PersistentLevel->GetLevelScriptBlueprint(false);
if (!LevelBP) continue;
2026-03-10 07:17:42 -04:00
SearchBlueprint(LevelBP, true);
2026-03-08 22:17:14 -04:00
}
UMCPServer::Printf(TEXT("Results: %d\n"), Count);
if (Count >= Limit) UMCPServer::Printf(TEXT("(limit %d reached, use MaxResults to increase)\n"), Limit);
2026-03-08 22:17:14 -04:00
}
};