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integration/luprex/syscpp/viewer.hpp

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#ifndef VIEWER_HPP
#define VIEWER_HPP
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#include "world.hpp"
#include "animqueue.hpp"
#include <vector>
#include <string>
#include <unordered_map>
#include <memory>
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class Viewer {
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private:
std::unique_ptr<World> world_;
std::vector<int64_t> tangibles_;
std::unordered_map<int64_t, AnimView> anim_view_;
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public:
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Viewer();
~Viewer();
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// Get the lua state for interaction.
//
lua_State *get_lua_state() { return world_->get_lua_state(); }
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// Get the player ID of the current player.
//
int64_t get_player_id();
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// Update the view.
//
void update_view();
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// Get a list of the tangibles in viewing radius of the player.
//
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const std::vector<int64_t> &get_tangibles_near_player();
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// Get the animation viewer of the specified tangible.
//
AnimView *get_animation_view(int64_t id);
// Get the menu of the specified tangible.
//
std::vector<std::string> get_menu(int64_t id);
// Select the specified menu item.
//
void choose_menu_item(int64_t id, const std::string &item);
// Advance the simulation clock. Called 1/sec.
//
void advance_clock();
};
#endif // VIEWER_HPP