2021-10-14 15:51:38 -04:00
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#include "lpxclient.hpp"
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#include "drivenengine.hpp"
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#include "world.hpp"
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#include "luaconsole.hpp"
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#include "invocation.hpp"
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#include <memory>
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class LpxClient : public DrivenEngine {
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public:
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using StringVec = LuaConsole::StringVec;
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UniqueWorld world_;
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2021-10-14 15:51:38 -04:00
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int64_t actor_id_;
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InvocationQueue unack_;
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UniqueChannel channel_;
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2021-10-14 15:51:38 -04:00
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LuaConsole console_;
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Gui gui_;
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int64_t gui_place_;
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void do_view_command(const StringVec &cmd);
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void do_menu_command(const StringVec &cmd);
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void do_choose_command(const StringVec &cmd);
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void do_quit_command(const StringVec &cmd);
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void do_lua(const std::string &exp);
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void do_command(const StringVec &exp);
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public:
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2021-10-14 16:41:24 -04:00
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virtual void event_init(int argc, char *argv[]) {
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2021-10-15 13:51:32 -04:00
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// Create the world model.
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world_.reset(new World(util::WORLD_TYPE_C_SYNC));
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// This is a temporary actor that will be used only until the server sends
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// us the first difference transmission. We do this only to establish
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// the invariant that there's always an actor. When the first difference
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// transmission arrives, this actor may be deleted, or it may just be
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// ignored, at the server's discretion.
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actor_id_ = world_->create_login_actor();
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// Establish a connection to the server.
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channel_ = new_outgoing_channel("localhost:8085");
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2021-10-14 15:51:38 -04:00
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}
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virtual void event_update() {
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}
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};
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UniqueDrivenEngine make_LpxClient() {
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return UniqueDrivenEngine(new LpxClient);
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}
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