120 lines
3.1 KiB
C++
120 lines
3.1 KiB
C++
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <signal.h>
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#include <vector>
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#include <string>
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#include <iostream>
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#include "luastack.hpp"
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#include "util.hpp"
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#include "viewer.hpp"
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#include "traceback.hpp"
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#include "textgame.hpp"
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#include "luaconsole.hpp"
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// Add another error status.
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static lua_State *globalL = NULL;
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static void lstop(lua_State *L, lua_Debug *ar)
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{
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(void)ar; /* unused arg. */
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lua_sethook(L, NULL, 0, 0);
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/* Avoid luaL_error -- a C hook doesn't add an extra frame. */
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luaL_where(L, 0);
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lua_pushfstring(L, "%sinterrupted!", lua_tostring(L, -1));
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lua_error(L);
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}
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static void laction(int i)
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{
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signal(i, SIG_DFL); /* if another SIGINT happens before lstop,
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terminate process (default action) */
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lua_sethook(globalL, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1);
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}
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static void l_message(const char *msg)
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{
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fputs(msg, stderr);
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fputc('\n', stderr);
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fflush(stderr);
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}
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static int report(lua_State *L, int status)
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{
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if (status && !lua_isnil(L, -1))
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{
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const char *msg = lua_tostring(L, -1);
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if (msg == NULL)
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msg = "(error object is not a string)";
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l_message(msg);
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lua_pop(L, 1);
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}
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return status;
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}
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static int docall(lua_State *L, int narg, int nret)
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{
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signal(SIGINT, laction);
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int status = traceback_pcall(L, narg, nret);
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signal(SIGINT, SIG_DFL);
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/* force a complete garbage collection in case of errors */
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if (status != LUA_OK)
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lua_gc(L, LUA_GCCOLLECT, 0);
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return status;
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}
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static void dotty(lua_State *L)
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{
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LuaConsole console;
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int status;
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while (true) {
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switch (console.state()) {
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case LuaConsole::STATE_INCOMPLETE:
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console.add_stdin();
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break;
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case LuaConsole::STATE_COMPLETE: {
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const std::string &exp = console.expression();
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status = luaL_loadbuffer(L, exp.c_str(), exp.size(), "=stdin");
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assert(status == LUA_OK);
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status = docall(L, 0, LUA_MULTRET);
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report(L, status);
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if (status == LUA_OK && lua_gettop(L) > 0) {
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// any result to print?
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lua_getglobal(L, "pprint");
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if (lua_isnil(L, -1)) {
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lua_pop(L, 1);
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lua_getglobal(L, "print");
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}
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lua_insert(L, 1);
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if (lua_pcall(L, lua_gettop(L) - 1, 0, 0) != 0)
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{
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l_message(
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lua_pushfstring(L, "error calling 'print' (%s)",
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lua_tostring(L, -1)));
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}
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}
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console.clear();
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break;
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}
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case LuaConsole::STATE_SLASHCOMMAND:
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std::cerr << "Slash commands not supported yet." << std::endl;
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console.clear();
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break;
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case LuaConsole::STATE_SYNTAX:
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std::cerr << console.syntax() << std::endl;
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console.clear();
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break;
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}
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}
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}
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void TextGame::run()
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{
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dotty(viewer_.get_lua_state());
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}
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