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integration/luprex/syscpp/source.cpp

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#include <string>
#include <vector>
#include <map>
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#include <algorithm>
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#include <sstream>
#include <fstream>
#include <iostream>
#include "util.hpp"
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#include "luastack.hpp"
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#include "table.hpp"
#include "source.hpp"
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////////////////////////////////////////////////////////////
//
// The source database is a lua table that maps filenames
// to file info. A file info is a lua table containing:
//
// name: filename as a string
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// fingerprint: file modification time as human-readable string
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// code: the entire contents of the source file as a string
// error: a syntax error message, or nil
// hash: 128-bit hash of the code
// closure: a lua closure, the compiled file
// sequence: the position of the file in control.lst
//
// Operations on a source DB:
//
// source.peek()
// - peek at the source database, for inspection purposes.
// source.read()
// - return a new source, reusing info from old.
//
////////////////////////////////////////////////////////////
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LuaDefineHidden(source_updatefile) {
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LuaArg source, fn;
LuaRet info;
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LuaVar fingerprint, null;
LuaStack LS(L, source, fn, info, fingerprint, null);
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// Get the existing info table from the source DB.
if (LS.istable(source)) {
LS.rawget(info, source, fn);
if (!LS.istable(info)) {
LS.newtable(info);
}
} else {
LS.newtable(info);
}
// If the file modification is wrong, update
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// these fields: code, fingerprint, closure, error
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// Otherwise, update nothing.
std::string cfn = LS.tostring(fn);
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LS.getfield(fingerprint, info, "fingerprint");
std::string old_fingerprint;
if (LS.isstring(fingerprint)) {
old_fingerprint = LS.tostring(fingerprint);
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}
std::cerr << "Probing " << cfn << std::endl;
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std::string new_fingerprint = util::get_file_fingerprint("syslua/" + cfn);
LS.set(null, LuaNil);
if ((old_fingerprint == "") || (old_fingerprint != new_fingerprint)) {
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std::cerr << "Rereading " << cfn << std::endl;
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std::string ccode = util::get_file_contents("syslua/" + cfn);
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LS.setfield(info, "name", fn);
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LS.setfield(info, "fingerprint", new_fingerprint);
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LS.setfield(info, "code", ccode);
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if ((new_fingerprint == "")||(ccode == "")) {
LS.setfield(info, "loadresult", "cannot read source file");
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} else {
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std::string chunk = "=" + cfn;
luaL_loadbuffer(L, ccode.c_str(), ccode.size(), chunk.c_str());
lua_setfield(L, info.index(), "loadresult");
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}
}
return LS.result();
}
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LuaDefineHidden(source_update) {
LuaVar sourcedb, newdb, info, fn, seq;
LuaStack LS(L, newdb, sourcedb, info, fn, seq);
// Get the (old) source database.
LS.getfield(sourcedb, LuaRegistry, "sourcedb");
if (!LS.istable(sourcedb)) {
LS.newtable(sourcedb);
}
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// Read the list of filenames.
std::string ctrl = "syslua/control.lst";
util::stringvec filenames = util::trim_and_uncomment(util::read_lines(ctrl));
if (filenames.empty()) {
luaL_error(L, "cannot read source database control.lst");
}
// Process the files one by one.
LS.newtable(newdb);
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for (int i = 0; i < int(filenames.size()); i++) {
LS.set(fn, filenames[i]);
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// Call source_updatefile to get the updated info for one file.
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LS.call(info, source_updatefile, sourcedb, fn);
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// Insert the sequence number and put finalized info into the new database.
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LS.set(seq, i + 1);
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LS.setfield(info, "sequence", seq);
LS.rawset(newdb, fn, info);
}
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// Store the new source db.
LS.setfield(LuaRegistry, "sourcedb", newdb);
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return LS.result();
}
// Get a class from the class database.
//
// CLASSNAME
// if classname is already present, and is a table, return it.
// if classname is already present, and not a table, error.
// if classname is not present, create and initialize it.
//
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LuaDefineGlobalFunction(source_class) {
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LuaArg classname;
LuaRet classtab;
LuaVar classdb, action;
LuaStack LS(L, classname, classtab, classdb, action);
LS.checktype(classname, LUA_TSTRING);
// Get a pointer to the classdb.
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LS.getfield(classdb, LuaRegistry, "classdb");
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if (!LS.istable(classdb)) {
LS.newtable(classdb);
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LS.setfield(LuaRegistry, "classdb", classdb);
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}
// Get the classtab from the classdb, sanity check it.
LS.rawget(classtab, classdb, classname);
if (LS.istable(classtab)) {
return LS.result();
} else if (!LS.isnil(classtab)) {
luaL_error(L, "%s is not a class", LS.tostring(classname).c_str());
}
// Create a new classtab and store it in the classdb.
LS.newtable(classtab);
LS.rawset(classdb, classname, classtab);
LS.setfield(classtab, "__index", classtab);
LS.setfield(classtab, "__class", classname);
LS.newtable(action);
LS.setfield(classtab, "action", action);
return LS.result();
}
// Reset a class database:
//
// Clear out all classes. Instead of replacing the class tables,
// it simply deletes all keys. That way, if somebody has a pointer
// to a class, the pointer is not invalidated.
//
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LuaDefineHidden(source_reset_classes) {
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LuaVar classdb, classname, classtab, action, key;
LuaStack LS(L, classname, classtab, classdb, action, key);
// Get a pointer to the classdb.
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LS.getfield(classdb, LuaRegistry, "classdb");
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if (!LS.istable(classdb)) {
LS.newtable(classdb);
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LS.setfield(LuaRegistry, "classdb", classdb);
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}
// Iterate over the classdb, clearing it.
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LS.set(classname, LuaNil);
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while (LS.next(classdb, classname, classtab) != 0) {
if (LS.istable(classtab)) {
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LS.set(key, "action");
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LS.rawget(action, classtab, key);
if (LS.istable(action)) {
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LS.call(table_clear, action);
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} else {
LS.newtable(action);
}
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LS.call(table_clear, classtab);
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LS.setfield(classtab, "__index", classtab);
LS.setfield(classtab, "__class", classname);
LS.setfield(classtab, "action", action);
}
}
return LS.result();
}
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LuaDefineHidden(source_load_builtins) {
luaopen_base(L);
luaopen_table(L);
luaopen_string(L);
luaopen_math(L);
luaopen_bit(L);
// luaopen_package(L); // Omitted because we use our own package system.
// luaopen_io(L); // Not safe for the sandbox.
// luaopen_os(L); // Not safe for the sandbox.
// luaopen_debug(L); // Not safe for the sandbox.
// luaopen_jit(L); // Don't know what it's for.
return 0;
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}
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LuaDefineHidden(source_load_cfunctions) {
auto regs = LuaFunctionReg::all();
for (const LuaFunctionReg *r : regs) {
const std::string &name = r->get_name();
size_t upos = name.find('_');
std::string classname;
std::string funcname;
if (upos == std::string::npos) {
continue;
} else {
funcname = name.substr(upos + 1);
classname = name.substr(0, upos);
}
lua_CFunction func = r->get_func();
int mode = r->get_mode();
if (mode == 3) { // Class Method
lua_pushlstring(L, classname.c_str(), classname.size());
source_class(L);
lua_pushcfunction(L, func);
lua_setfield(L, -2, funcname.c_str());
}
if ((mode == 1) || (mode == 2)) { // Global function or global method
int top = lua_gettop(L);
lua_getglobal(L, classname.c_str());
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, classname.c_str());
}
lua_pushcfunction(L, func);
lua_setfield(L, -2, funcname.c_str());
lua_settop(L, top);
}
if (mode == 1) { // Global function
lua_pushcfunction(L, func);
lua_setglobal(L, funcname.c_str());
}
}
return 0;
}
// Fetches the source database and runs all the loadresults.
//
// Returns a single string, which is a bunch of concatenated error
// messages.
//
LuaDefineHidden(source_load_lfunctions) {
LuaRet errors;
LuaVar sourcedb, key, info, seq, closure, err;
LuaStack LS(L, sourcedb, errors, key, info, seq, closure, err);
// Get the source database.
LS.getfield(sourcedb, LuaRegistry, "sourcedb");
if (LS.type(sourcedb) != LUA_TTABLE) {
LS.newtable(sourcedb);
LS.setfield(LuaRegistry, "sourcedb", sourcedb);
}
// Sort the keys by sequence number.
std::map<int, std::string> indices;
LS.set(key, LuaNil);
while (LS.next(sourcedb, key, info) != 0) {
LS.getfield(seq, info, "sequence");
indices[LS.tointeger(seq)] = LS.tostring(key);
}
// Now call the closures in the proper order.
std::stringstream errss;
for (const auto &p : indices) {
LS.rawget(info, sourcedb, p.second);
LS.getfield(closure, info, "loadresult");
// If there's already an error in the sourcedb, collect it.
if (!LS.isfunction(closure)) {
errss << LS.tostring(closure);
continue;
}
// Call the closure. If there's an error, collect it.
lua_pushvalue(L, closure.index());
if (lua_pcall(L, 0, 0, 0) != 0) {
lua_replace(L, err.index());
errss << LS.tostring(err);
}
}
LS.set(errors, errss.str());
return LS.result();
}
LuaDefineGlobalMethod(source_rebuild) {
LuaVar errs;
LuaStack LS(L, errs);
source_reset_classes(L);
source_load_builtins(L);
source_load_cfunctions(L);
source_load_lfunctions(L);
lua_replace(L, errs.index());
std::string errstr = LS.tostring(errs);
std::cerr << errstr;
return LS.result();
}