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integration/luprex/syscpp/table.hpp

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#ifndef TABLE_HPP
#define TABLE_HPP
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#include "luastack.hpp"
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// Clear a table. Takes the table as a parameter.
int table_clear(lua_State *L);
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// Takes an object O. If O is a table, returns it, otherwise
// returns a new table.
int table_coerce(lua_State *L);
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#endif // TABLE_HPP