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integration/Source/Integration/Integration.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
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public class Integration : ModuleRules
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{
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public Integration(ReadOnlyTargetRules Target) : base(Target)
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{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"SlateCore",
"Sockets",
"Networking",
"EnhancedInput",
"UMG",
"CommonUI",
"RenderCore"
});
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PrivateDependencyModuleNames.AddRange(new string[] {
"KismetCompiler",
"UnrealEd",
"Kismet",
"KismetWidgets",
"BlueprintGraph",
"UMG",
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"UMGEditor",
});
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// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
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}
}