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integration/Source/Integration/FormatMessage.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BreakToDebugger.h"
#include "FormatDataLibrary.h"
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h"
#include "HAL/Platform.h"
#include "Internationalization/Text.h"
#include "K2Node.h"
#include "UObject/NameTypes.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "FormatMessage.generated.h"
/** Format Log Verbosity: controls how a message from the "Format Log Message"
* K2Node gets written to the log.
*
* 'Fatal' is deliberately placed at the end so that the editor defaults to
* 'Error' (value 0) when the dropdown is uninitialized. This means the
* numeric values don't match ELogVerbosity, so a conversion function is needed.
*
* ThrottledDisplay and ThrottledLog behave like Display and Log respectively,
* but suppress repeated messages with the same format pattern, logging at most
* once per second.
*/
UENUM(BlueprintType)
enum class ElxFormatLogVerbosity : uint8 {
/* Prints an error to the console and log file. The editor collects and reports errors. */
Error,
/* Prints a warning to the console and log file. The editor collects and report warnings. */
Warning,
/* Prints a message to the console and log file. */
Display,
/* Prints a message to the log file, however, it does not print to the console. */
Log,
/* Like Display, but suppresses repeated messages with the same format pattern (at most once per second). */
ThrottledDisplay,
/* Like Log, but suppresses repeated messages with the same format pattern (at most once per second). */
ThrottledLog,
/* Prints a message to a log file only if Verbose logging is enabled for the given category. This is usually used for detailed logging. */
Verbose,
/* Prints a message to a log file. If VeryVerbose logging is enabled, then this is used for detailed logging that would otherwise spam output. */
VeryVerbose,
/* Danger! Prints a fatal error to the console and log file, then crashes (this crashes the editor too). */
Fatal,
};
class FBlueprintActionDatabaseRegistrar;
class FString;
class UEdGraph;
class UObject;
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//
// FormatMessage and FormatErrorMessage
//
// This file defines two K2Nodes: FormatMessage, and FormatErrorMessage. The
// only difference between them is that the former outputs the message as an
// output pin. The latter outputs the message to the log instead.
//
// To implement code reuse, we put all the code into FormatMessage, and made
// FormatErrorMessage a derived class of FormatMessage. The derived class
// doesn't override anything - all it does is set a flag, the flag changes
// the behavior of FormatMessage.
//
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//
UCLASS(MinimalAPI)
class UK2Node_FormatMessage : public UK2Node
{
GENERATED_UCLASS_BODY()
//~ Begin UObject Interface
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
//~ End UObject Interface
//~ Begin UEdGraphNode Interface.
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool ShouldShowNodeProperties() const override { return true; }
virtual void PinConnectionListChanged(UEdGraphPin* Pin) override;
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
virtual void PinTypeChanged(UEdGraphPin* Pin) override;
virtual FText GetTooltipText() const override;
virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override;
//~ End UEdGraphNode Interface.
//~ Begin UK2Node Interface.
virtual bool IsNodePure() const override { return false; }
virtual void PostReconstructNode() override;
virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
//~ End UK2Node Interface.
protected:
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/** Create all necessary pins */
void CreateCorrectPins();
/** Synchronize the type of the given argument pin with the type its connected to, or reset it to a wildcard pin if there's no connection */
void SynchronizeArgumentPinType(UEdGraphPin* Pin);
/** Our derived class will set this to true, altering the behavior of this K2Node. **/
virtual bool IsFormatErrorMessage() const { return false; }
// When IsFormatErrorMessage is true, the K2Node macroexpands to call this
// function, which formats the message and outputs it to the log.
//
UFUNCTION(BlueprintCallable, meta=(WorldContext = "Context", BlueprintInternalUseOnly = "true"))
static void FormatLogMessageInternal(UObject *Context, ElxFormatLogVerbosity Verbosity, const FString &InPattern, TArray<FFormatArgumentData> InArgs);
private:
static ELogVerbosity::Type ConvertElxFormatLogVerbosity(ElxFormatLogVerbosity Verbosity);
protected:
/** When adding arguments to the node, their names are placed here and are generated as pins during construction */
UPROPERTY()
TArray<FString> PinNames;
/** Tooltip text for this node. */
FText NodeTooltip;
};
//
// This derives from FormatMessage.
//
UCLASS(MinimalAPI)
class UK2Node_FormatLogMessage : public UK2Node_FormatMessage
{
GENERATED_UCLASS_BODY()
// Setting this flag alters the behavior of FormatMessage, making it
// output to the log instead of to a pin.
//
virtual bool IsFormatErrorMessage() const override { return true; }
};