2023-09-03 02:01:32 -04:00
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#include "LockedWrapper.h"
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#include "LuprexGameModeBase.h"
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#include "lpx-drvutil.hpp"
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#include "lpx-paths.hpp"
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2026-02-09 13:54:00 -05:00
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using namespace LpxCommonTypes;
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void FlxLockedWrapper::DPrintHook(const char *Msg, size_t Size)
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{
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FString FMessage(Size, (const UTF8CHAR *)Msg);
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UE_LOG(LogLuprex, Error, TEXT("%s"), *FMessage);
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}
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2023-09-15 13:28:18 -04:00
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void FlxLockedWrapper::InitWrapper() {
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if (Lockable.Wrapper.play_initialize != nullptr) {
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// Already initialized.
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return;
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}
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FString dll((const UTF8CHAR*)LUPREX_DLL_PATH);
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UE_LOG(LogLuprex, Verbose, TEXT("Luprex DLL Path: %s"), *dll);
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void* DLL = FPlatformProcess::GetDllHandle(*dll);
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if (DLL != nullptr) {
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using InitFn = void (*)(EngineWrapper*);
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InitFn init = (InitFn)FPlatformProcess::GetDllExport(DLL, TEXT("init_engine_wrapper"));
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if (init != nullptr) {
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init(&Lockable.Wrapper);
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Lockable.Wrapper.hook_dprint(DPrintHook);
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}
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}
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2023-09-05 03:20:11 -04:00
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}
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FString FlxLockedWrapper::FetchStdout() {
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if (Lockable.Wrapper.get_have_prints(Get()))
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{
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uint32_t ndata; const char* data;
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Lockable.Wrapper.play_access(Get(), AccessKind::CHANNEL_PRINTS, 0, 0, "", &ndata, &data);
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if (ndata > 0)
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{
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FString result(ndata, (const UTF8CHAR *)data);
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return result;
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}
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}
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return TEXT("");
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}
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int64 FlxLockedWrapper::GetActor() {
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return Lockable.Wrapper.get_actor_id(Get());
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}
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IdView FlxLockedWrapper::GetNear(int64 id, double rx, double ry, double rz) {
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uint32 size;
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int64* data;
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Lockable.Wrapper.get_tangibles_near(Get(), id, rx, ry, rz, &size, (int64_t**)&data);
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return IdView(data, size);
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}
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StringViewVec FlxLockedWrapper::GetAnimationQueues(IdView ids) {
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// How many animation queues are we fetching?
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int num = ids.Num();
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// Enlarge the static buffers if necessary.
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// Add a little extra space so we don't have to enlarge
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// the buffers every time we get a new tangible.
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if (num > Lockable.AQLenBuffer.Num()) {
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Lockable.AQLenBuffer.SetNum(num + 1000);
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Lockable.AQStrBuffer.SetNum(num + 1000);
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}
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// Get pointers to the static buffers.
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uint32* LenBuf = Lockable.AQLenBuffer.GetData();
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const char** StrBuf = Lockable.AQStrBuffer.GetData();
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// Get the animation queues into the static buffers.
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Lockable.Wrapper.get_animation_queues(Get(), num, (const int64_t *)ids.GetData(), LenBuf, StrBuf);
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// Transfer data from static buffers into an array of string_view
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StringViewVec result;
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result.SetNum(num);
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for (int i = 0; i < num; i++) {
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result[i] = std::string_view(StrBuf[i], LenBuf[i]);
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}
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return result;
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}
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