No, THIS is the major overhaul of DebugPrint
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@@ -1,5 +1,5 @@
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#include "DebugPrint.h"
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#include "CoreMinimal.h"
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#include "engineutil.hpp"
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using DPrintCallback = DebugPrintControl::DPrintCallback;
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@@ -2,7 +2,7 @@
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#include "IntegrationGameModeBase.h"
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#include "drvutil.hpp"
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#include "engineutil.hpp"
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#include "DebugPrint.h"
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#include "TangibleManager.h"
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#include <string>
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#include <string_view>
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@@ -5,9 +5,9 @@
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "enginewrapper.hpp"
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#include "engineutil.hpp"
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#include "DebugPrint.h"
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#include "TangibleManager.h"
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#include "LuprexSockets.hpp"
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#include "LuprexSockets.h"
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#include "IntegrationGameModeBase.generated.h"
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/**
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@@ -1,6 +1,6 @@
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#include "LockedWrapper.h"
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#include "engineutil.hpp"
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#include "DebugPrint.h"
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void FLockedWrapper::InitWrapper() {
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if (Lockable.Wrapper.play_initialize != nullptr) {
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@@ -1,8 +1,8 @@
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#include "LuprexSockets.hpp"
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#include "LuprexSockets.h"
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#include "enginewrapper.hpp"
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#include "drvutil.hpp"
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#include "engineutil.hpp"
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#include "DebugPrint.h"
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#include "Sockets.h"
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#include "SocketTypes.h"
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#include "SocketSubsystem.h"
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