No, THIS is the major overhaul of DebugPrint

This commit is contained in:
2023-09-04 03:27:31 -04:00
parent e3c20b3f1e
commit 01c37cf2c9
7 changed files with 7 additions and 7 deletions

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@@ -1,5 +1,5 @@
#include "DebugPrint.h"
#include "CoreMinimal.h"
#include "engineutil.hpp"
using DPrintCallback = DebugPrintControl::DPrintCallback;

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@@ -2,7 +2,7 @@
#include "IntegrationGameModeBase.h"
#include "drvutil.hpp"
#include "engineutil.hpp"
#include "DebugPrint.h"
#include "TangibleManager.h"
#include <string>
#include <string_view>

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@@ -5,9 +5,9 @@
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "enginewrapper.hpp"
#include "engineutil.hpp"
#include "DebugPrint.h"
#include "TangibleManager.h"
#include "LuprexSockets.hpp"
#include "LuprexSockets.h"
#include "IntegrationGameModeBase.generated.h"
/**

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@@ -1,6 +1,6 @@
#include "LockedWrapper.h"
#include "engineutil.hpp"
#include "DebugPrint.h"
void FLockedWrapper::InitWrapper() {
if (Lockable.Wrapper.play_initialize != nullptr) {

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@@ -1,8 +1,8 @@
#include "LuprexSockets.hpp"
#include "LuprexSockets.h"
#include "enginewrapper.hpp"
#include "drvutil.hpp"
#include "engineutil.hpp"
#include "DebugPrint.h"
#include "Sockets.h"
#include "SocketTypes.h"
#include "SocketSubsystem.h"