Initial implementation of lpxclient
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@@ -161,12 +161,12 @@ void TextGame::do_command(const StringVec &words) {
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if (words.empty()) return;
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else if (words[0] == "lua") do_lua_command(words);
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else if (words[0] == "syntax") do_syntax_command(words);
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else if (words[0] == "v") do_view_command(words);
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else if (words[0] == "m") do_menu_command(words);
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else if (words[0] == "q") do_quit_command(words);
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else if (words[0] == "s") do_snapshot_command(words);
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else if (words[0] == "r") do_rollback_command(words);
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else if (words[0] == "t") do_tick_command(words);
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else if (words[0] == "view") do_view_command(words);
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else if (words[0] == "menu") do_menu_command(words);
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else if (words[0] == "quit") do_quit_command(words);
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else if (words[0] == "snap") do_snapshot_command(words);
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else if (words[0] == "roll") do_rollback_command(words);
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else if (words[0] == "tick") do_tick_command(words);
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else if (util::validinteger(words[0])) do_choose_command(words);
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else {
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stdostream() << "Unknown command: " << words[0] << std::endl;
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