More work on command parser
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@@ -43,8 +43,8 @@ static void l_message(const char *msg)
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}
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static void doexp(lua_State *L, const std::string &exp)
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{
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void TextGame::do_lua(const std::string &exp) {
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lua_State *L = viewer_.get_lua_state();
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int status = luaL_loadbuffer(L, exp.c_str(), exp.size(), "=stdin");
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assert(status == LUA_OK);
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globalL = L;
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@@ -76,18 +76,66 @@ static void doexp(lua_State *L, const std::string &exp)
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}
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}
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void TextGame::do_view_command(const StringVec &cmd) {
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if (cmd.size() != 1) {
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std::cerr << "v command (view) takes no arguments" << std::endl;
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return;
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}
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viewer_.update_view_map();
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for (auto viewpair : viewer_.get_view_map()) {
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int64_t id = viewpair.first;
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AnimView &view = viewpair.second;
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std::cerr << id << ": " << view.get_graphic() << " " << view.get_xyz() << std::endl;
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}
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}
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void TextGame::do_menu_command(const StringVec &cmd) {
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int64_t id;
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if (cmd.size() == 1) {
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id = 1;
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} else if (cmd.size() == 2) {
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id = util::strtoint(cmd[1], -1);
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} else {
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std::cerr << "m command (menu) expects a tangible ID or defaults to 1" << std::endl;
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return;
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}
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std::cerr << "Menu command (id " << id << ") not implemented yet." << std::endl;
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}
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void TextGame::do_choose_command(const StringVec &cmd) {
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int64_t index;
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if (cmd.size() == 2) {
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index = util::strtoint(cmd[1], -1);
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} else {
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std::cerr << "c command (choose) expects a menu line number" << std::endl;
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return;
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}
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std::cerr << "Choose command (index " << index << ") not implemented yet." << std::endl;
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}
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void TextGame::do_command(const StringVec &words) {
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switch (words[0][0]) {
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case 'v': do_view_command(words); break;
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case 'm': do_menu_command(words); break;
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case 'c': do_choose_command(words); break;
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default:
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std::cerr << "Unknown command: " << words[0] << std::endl;
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}
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}
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void TextGame::run()
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{
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LuaConsole console;
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console_.clear();
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while (true) {
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console.add_stdin();
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int action = console.action();
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if (action == LuaConsole::DO_COMMAND) {
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doexp(viewer_.get_lua_state(), console.expression());
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} else if (action == LuaConsole::DO_SLASH) {
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std::cerr << "Slash commands not supported yet." << std::endl;
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console_.add_stdin();
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int action = console_.action();
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if (action == LuaConsole::DO_LUA) {
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do_lua(console_.lua_expression());
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} else if (action == LuaConsole::DO_COMMAND) {
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do_command(console_.words());
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} else if (action == LuaConsole::DO_SYNTAX) {
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std::cerr << console.syntax() << std::endl;
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std::cerr << console_.syntax() << std::endl;
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}
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}
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}
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