Minor change to gui
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@@ -14,6 +14,7 @@ int64_t Viewer::get_player_id() {
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}
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}
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void Viewer::update_gui(int64_t id, Gui *gui) {
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void Viewer::update_gui(int64_t id, Gui *gui) {
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gui->clear();
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gui->add_menu_item("north", "north");
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gui->add_menu_item("north", "north");
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gui->add_menu_item("south", "south");
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gui->add_menu_item("south", "south");
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gui->add_menu_item("east", "east");
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gui->add_menu_item("east", "east");
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@@ -34,9 +34,7 @@ public:
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// Update the GUI for the specified sprite.
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// Update the GUI for the specified sprite.
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//
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//
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// The gui passed in can be either a newly-created empty GUI,
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// The gui passed in will be overwritten.
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// which will be populated, or a GUI object retained from
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// the previous frame, which will be updated.
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//
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//
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void update_gui(int64_t id, Gui *g);
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void update_gui(int64_t id, Gui *g);
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};
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};
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