Can now pass tokens as values in animation steps

This commit is contained in:
2025-02-05 15:45:48 -05:00
parent 22644c64fa
commit 07dbec4bef
8 changed files with 111 additions and 103 deletions

View File

@@ -106,6 +106,9 @@ public:
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
static FString AnimationStepGetString(const FlxAnimationStep& step, const FString& name);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
static FName AnimationStepGetName(const FlxAnimationStep& step, const FString& name);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
static bool AnimationStepGetBool(const FlxAnimationStep& step, const FString& name);
};