Can now pass tokens as values in animation steps
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@@ -106,6 +106,9 @@ public:
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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static FString AnimationStepGetString(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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static FName AnimationStepGetName(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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static bool AnimationStepGetBool(const FlxAnimationStep& step, const FString& name);
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};
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