Progress on radial menus
This commit is contained in:
@@ -5,27 +5,31 @@
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#include "Widgets/SLeafWidget.h"
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void URadialMenuLayout::Configure(int32 NItems, float ItemHeight, float InnerRadius, float MinSpoke, float Spread)
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TArray<FRadialMenuItem> FRadialMenuItem::Calculate(const FRadialMenuConfig &Config)
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{
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NumRight = (NItems / 2);
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NumLeft = NItems - NumRight;
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Items.SetNum(NItems);
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TArray<FRadialMenuItem> Items;
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if (Config.NumItems < 0) return Items;
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int32 NumRight = (Config.NumItems / 2);
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int32 NumLeft = Config.NumItems - NumRight;
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Items.SetNum(Config.NumItems);
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View LeftItems(Items.GetData(), NumLeft);
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View RightItems(Items.GetData() + NumLeft, NumRight);
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CalculateSpokes(LeftItems, ItemHeight, InnerRadius, MinSpoke);
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CalculateSpokes(RightItems, ItemHeight, InnerRadius, MinSpoke);
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CalculateSpokes(LeftItems, Config.NumItems, Config.ItemHeight, Config.InnerRadius, Config.MinSpoke);
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CalculateSpokes(RightItems, Config.NumItems, Config.ItemHeight, Config.InnerRadius, Config.MinSpoke);
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double LeftWidth = WidestSpoke(LeftItems);
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double RightWidth = WidestSpoke(RightItems);
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double HalfWidth = FMath::Max(LeftWidth, RightWidth) + Spread;
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double HalfWidth = FMath::Max(LeftWidth, RightWidth) + Config.Spread;
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CalculateSpread(LeftItems, HalfWidth - LeftWidth);
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CalculateSpread(RightItems, HalfWidth - RightWidth);
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FlipHorizontal(LeftItems);
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return Items;
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}
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FVector2D URadialMenuLayout::SpokeVector(int32 I, int32 NSide, int32 NTotal)
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FVector2D FRadialMenuItem::SpokeVector(int32 I, int32 NSide, int32 NTotal)
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{
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double SpokeAngle = 1.0 / NTotal;
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double OffsetAngle = 0.5 * (0.5 - ((NSide - 1) * SpokeAngle));
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@@ -34,7 +38,7 @@ FVector2D URadialMenuLayout::SpokeVector(int32 I, int32 NSide, int32 NTotal)
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return FVector2D(FMath::Sin(Radians), -FMath::Cos(Radians));
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}
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void URadialMenuLayout::FlipHorizontal(View V)
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void FRadialMenuItem::FlipHorizontal(View V)
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{
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for (FRadialMenuItem& Item : V)
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{
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@@ -45,7 +49,7 @@ void URadialMenuLayout::FlipHorizontal(View V)
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}
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}
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double URadialMenuLayout::WidestSpoke(View V)
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double FRadialMenuItem::WidestSpoke(View V)
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{
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double Result = 0.0;
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for (const FRadialMenuItem &Item : V)
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@@ -55,7 +59,7 @@ double URadialMenuLayout::WidestSpoke(View V)
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return Result;
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}
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void URadialMenuLayout::CalculateSpread(View V, double Offset)
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void FRadialMenuItem::CalculateSpread(View V, double Offset)
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{
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for (FRadialMenuItem &Item : V)
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{
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@@ -63,7 +67,7 @@ void URadialMenuLayout::CalculateSpread(View V, double Offset)
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}
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}
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void URadialMenuLayout::CalculateSpokes(View V, float ItemHeight, float InnerRadius, float MinSpoke)
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void FRadialMenuItem::CalculateSpokes(View V, int32 TotalItems, float ItemHeight, float InnerRadius, float MinSpoke)
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{
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if (V.Num() == 0) return;
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@@ -72,7 +76,7 @@ void URadialMenuLayout::CalculateSpokes(View V, float ItemHeight, float InnerRad
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for (int32 I = 0; I < V.Num(); I++)
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{
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V[I].RightSide = true;
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V[I].Point1 = SpokeVector(I, V.Num(), Items.Num()) * InnerRadius;
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V[I].Point1 = SpokeVector(I, V.Num(), TotalItems) * InnerRadius;
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}
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// Calculate point2 for all spokes.
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@@ -86,7 +90,7 @@ void URadialMenuLayout::CalculateSpokes(View V, float ItemHeight, float InnerRad
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}
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for (int32 I = Mid; I < V.Num(); I++)
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{
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FVector2D UnitVec = SpokeVector(I, V.Num(), Items.Num());
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FVector2D UnitVec = SpokeVector(I, V.Num(), TotalItems);
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double Y = (UnitVec.Y * (InnerRadius + MinSpoke));
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if (Y < NextLineMin) Y = NextLineMin;
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NextLineMin = Y + ItemHeight;
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@@ -114,48 +118,24 @@ public:
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SLATE_BEGIN_ARGS(SRadialMenu) {}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, URadialMenuLayout* InLayout)
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void Construct(const FArguments& InArgs, const FRadialMenuConfig& InConfig)
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{
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Layout = InLayout;
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Config = InConfig;
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}
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void Refresh()
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void SetConfig(const FRadialMenuConfig& NewConfig)
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{
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Config = NewConfig;
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Items = FRadialMenuItem::Calculate(Config);
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Invalidate(EInvalidateWidgetReason::Layout);
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}
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void SetLineThickness(float NewLineThickness)
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{
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LineThickness = NewLineThickness;
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Invalidate(EInvalidateWidgetReason::Paint);
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}
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void SetLineColor(FLinearColor NewLineColor)
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{
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LineColor = NewLineColor;
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Invalidate(EInvalidateWidgetReason::Paint);
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}
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void SetDotTexture(UTexture2D* NewDotTexture)
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{
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DotTexture = NewDotTexture;
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DotBrush.SetResourceObject(NewDotTexture);
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Invalidate(EInvalidateWidgetReason::Paint);
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}
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void SetDotRadius(float NewDotRadius)
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{
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DotRadius = NewDotRadius;
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Invalidate(EInvalidateWidgetReason::Paint);
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}
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protected:
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virtual FVector2D ComputeDesiredSize(float) const override
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{
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if (!Layout.IsValid()) return FVector2D::ZeroVector;
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FVector2D Min(0.0, 0.0);
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FVector2D Max(0.0, 0.0);
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for (const FRadialMenuItem &Item : Layout->GetItems())
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for (const FRadialMenuItem &Item : Items)
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{
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for (const FVector2D &P : { Item.Point1, Item.Point2, Item.Point3 })
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{
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@@ -175,120 +155,149 @@ protected:
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const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements,
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int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override
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{
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if (!Layout.IsValid()) return LayerId;
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const FVector2D Center = AllottedGeometry.GetLocalSize() * 0.5;
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const FPaintGeometry PaintGeom = AllottedGeometry.ToPaintGeometry();
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for (const FRadialMenuItem &Item : Layout->GetItems())
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for (int32 I = 0; I < Items.Num(); I++)
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{
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const FRadialMenuItem& Item = Items[I];
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const bool bSelected = (I == Config.SelectedItem);
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const FLinearColor& Color = bSelected ? Config.SelectedColor : Config.LineColor;
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const float Thickness = bSelected ? Config.SelectedThickness : Config.LineThickness;
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TArray<FVector2D> Points;
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Points.Add(Center + Item.Point1);
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Points.Add(Center + Item.Point2);
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Points.Add(Center + Item.Point3);
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FSlateDrawElement::MakeLines(OutDrawElements, LayerId, PaintGeom, Points, ESlateDrawEffect::None, LineColor, true, LineThickness);
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FSlateDrawElement::MakeLines(OutDrawElements, LayerId, PaintGeom, Points, ESlateDrawEffect::None, Color, true, Thickness);
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}
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if (DotRadius <= 0.0f) return LayerId;
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if (!DotTexture.IsValid()) return LayerId;
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if (Config.DotRadius <= 0.0f) return LayerId;
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if (Config.DotTexture == nullptr) return LayerId;
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const FVector2D DotSize(DotRadius * 2.0f);
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for (const FRadialMenuItem &Item : Layout->GetItems())
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FSlateBrush DotBrush;
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DotBrush.SetResourceObject(Config.DotTexture);
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const FVector2D DotSize(Config.DotRadius * 2.0f);
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for (int32 I = 0; I < Items.Num(); I++)
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{
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const FRadialMenuItem& Item = Items[I];
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const bool bSelected = (I == Config.SelectedItem);
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const FLinearColor& Color = bSelected ? Config.SelectedColor : Config.LineColor;
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for (const FVector2D& Point : { Item.Point1, Item.Point3 })
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{
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const FVector2D LocalPoint = Center + Point;
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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LayerId,
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AllottedGeometry.ToPaintGeometry(DotSize, FSlateLayoutTransform(LocalPoint - FVector2D(DotRadius))),
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AllottedGeometry.ToPaintGeometry(DotSize, FSlateLayoutTransform(LocalPoint - FVector2D(Config.DotRadius))),
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&DotBrush,
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ESlateDrawEffect::None,
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LineColor);
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Color);
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}
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}
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return LayerId;
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}
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private:
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TWeakObjectPtr<URadialMenuLayout> Layout;
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float LineThickness = 1.0f;
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FLinearColor LineColor = FLinearColor::White;
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TWeakObjectPtr<UTexture2D> DotTexture;
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FSlateBrush DotBrush;
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float DotRadius = 0.0f;
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FRadialMenuConfig Config;
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TArray<FRadialMenuItem> Items;
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};
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void URadialMenuWidget::SetNumItems(int32 NewNumItems)
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{
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if (NumItems == NewNumItems) return;
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if (Config.NumItems == NewNumItems) return;
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NumItems = NewNumItems;
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Config.NumItems = NewNumItems;
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SynchronizeProperties();
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}
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void URadialMenuWidget::SetItemHeight(float NewItemHeight)
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{
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if (ItemHeight == NewItemHeight) return;
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if (Config.ItemHeight == NewItemHeight) return;
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ItemHeight = NewItemHeight;
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Config.ItemHeight = NewItemHeight;
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SynchronizeProperties();
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}
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void URadialMenuWidget::SetInnerRadius(float NewInnerRadius)
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{
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if (InnerRadius == NewInnerRadius) return;
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if (Config.InnerRadius == NewInnerRadius) return;
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InnerRadius = NewInnerRadius;
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Config.InnerRadius = NewInnerRadius;
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SynchronizeProperties();
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}
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void URadialMenuWidget::SetMinSpoke(float NewMinSpoke)
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{
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if (MinSpoke == NewMinSpoke) return;
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if (Config.MinSpoke == NewMinSpoke) return;
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MinSpoke = NewMinSpoke;
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Config.MinSpoke = NewMinSpoke;
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SynchronizeProperties();
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}
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void URadialMenuWidget::SetSpread(float NewSpread)
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{
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if (Spread == NewSpread) return;
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if (Config.Spread == NewSpread) return;
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Spread = NewSpread;
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Config.Spread = NewSpread;
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SynchronizeProperties();
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}
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void URadialMenuWidget::SetLineThickness(float NewLineThickness)
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{
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if (LineThickness == NewLineThickness) return;
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if (Config.LineThickness == NewLineThickness) return;
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LineThickness = NewLineThickness;
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Config.LineThickness = NewLineThickness;
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SynchronizeProperties();
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}
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void URadialMenuWidget::SetLineColor(FLinearColor NewLineColor)
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{
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if (LineColor == NewLineColor) return;
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if (Config.LineColor == NewLineColor) return;
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LineColor = NewLineColor;
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Config.LineColor = NewLineColor;
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SynchronizeProperties();
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}
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void URadialMenuWidget::SetDotTexture(UTexture2D* NewDotTexture)
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{
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if (DotTexture == NewDotTexture) return;
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if (Config.DotTexture == NewDotTexture) return;
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DotTexture = NewDotTexture;
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Config.DotTexture = NewDotTexture;
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SynchronizeProperties();
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}
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void URadialMenuWidget::SetDotRadius(float NewDotRadius)
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{
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if (DotRadius == NewDotRadius) return;
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if (Config.DotRadius == NewDotRadius) return;
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DotRadius = NewDotRadius;
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Config.DotRadius = NewDotRadius;
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SynchronizeProperties();
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}
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bool URadialMenuWidget::SetSelectedItem(int32 NewSelectedItem)
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{
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if (Config.SelectedItem == NewSelectedItem) return false;
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Config.SelectedItem = NewSelectedItem;
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SynchronizeProperties();
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return true;
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}
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void URadialMenuWidget::SetSelectedColor(FLinearColor NewSelectedColor)
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{
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if (Config.SelectedColor == NewSelectedColor) return;
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Config.SelectedColor = NewSelectedColor;
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SynchronizeProperties();
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}
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void URadialMenuWidget::SetSelectedThickness(float NewSelectedThickness)
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{
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if (Config.SelectedThickness == NewSelectedThickness) return;
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Config.SelectedThickness = NewSelectedThickness;
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SynchronizeProperties();
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}
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@@ -296,29 +305,64 @@ void URadialMenuWidget::SynchronizeProperties()
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{
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Super::SynchronizeProperties();
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if (!Layout)
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Items = FRadialMenuItem::Calculate(Config);
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if (Items.Num() == 0)
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{
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Layout = NewObject<URadialMenuLayout>(this);
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PointerVector = FVector2D(0,0);
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}
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Layout->Configure(NumItems, ItemHeight, InnerRadius, MinSpoke, Spread);
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if (MySlateWidget.IsValid())
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{
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MySlateWidget->SetLineThickness(LineThickness);
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MySlateWidget->SetLineColor(LineColor);
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MySlateWidget->SetDotTexture(DotTexture);
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MySlateWidget->SetDotRadius(DotRadius);
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MySlateWidget->Refresh();
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MySlateWidget->SetConfig(Config);
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}
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}
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bool URadialMenuWidget::AddPointer(FVector2D Direction, float Scale)
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{
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if (!IsVisible())
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{
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return false;
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}
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if (Items.Num() == 0)
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{
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return false;
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}
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PointerVector += (Direction * Scale);
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if (PointerVector.Length() < 0.5)
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{
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return SetSelectedItem(-1);
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}
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if (PointerVector.Length() > 1.0)
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{
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PointerVector.Normalize();
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}
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int32 BestIndex = -1;
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double BestDot = -2.0;
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for (int32 I = 0; I < Items.Num(); I++)
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{
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FVector2D SpokeDir = Items[I].Point1;
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if (!SpokeDir.Normalize()) continue;
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double Dot = FVector2D::DotProduct(SpokeDir, PointerVector);
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if (Dot <= BestDot) continue;
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BestDot = Dot;
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BestIndex = I;
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}
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return SetSelectedItem(BestIndex);
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}
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FLinearColor URadialMenuWidget::GetItemColor(int N) const
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{
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return (N == Config.SelectedItem) ? Config.SelectedColor : Config.LineColor;
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}
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TSharedRef<SWidget> URadialMenuWidget::RebuildWidget()
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{
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if (!Layout)
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{
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Layout = NewObject<URadialMenuLayout>(this);
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}
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MySlateWidget = SNew(SRadialMenu, Layout);
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SynchronizeProperties();
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MySlateWidget = SNew(SRadialMenu, Config);
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return MySlateWidget.ToSharedRef();
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}
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@@ -13,6 +13,49 @@ class SRadialMenu;
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class UTexture2D;
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USTRUCT(BlueprintType)
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struct FRadialMenuConfig
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, Category="RadialMenu")
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int32 NumItems = 8;
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UPROPERTY(EditAnywhere, Category="RadialMenu")
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float ItemHeight = 20.0f;
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UPROPERTY(EditAnywhere, Category="RadialMenu")
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float InnerRadius = 20.0f;
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UPROPERTY(EditAnywhere, Category="RadialMenu")
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float MinSpoke = 20.0f;
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UPROPERTY(EditAnywhere, Category="RadialMenu")
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float Spread = 20.0f;
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UPROPERTY(EditAnywhere, Category="RadialMenu")
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float LineThickness = 4.0f;
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UPROPERTY(EditAnywhere, Category="RadialMenu")
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FLinearColor LineColor = FLinearColor::White;
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UPROPERTY(EditAnywhere, Category="RadialMenu")
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TObjectPtr<UTexture2D> DotTexture;
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UPROPERTY(EditAnywhere, Category="RadialMenu")
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float DotRadius = 3.0f;
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UPROPERTY(EditAnywhere, Category="RadialMenu")
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int32 SelectedItem = -1;
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UPROPERTY(EditAnywhere, Category="RadialMenu")
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FLinearColor SelectedColor = FLinearColor::Yellow;
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UPROPERTY(EditAnywhere, Category="RadialMenu")
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float SelectedThickness = 2.0f;
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};
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USTRUCT(BlueprintType)
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struct FRadialMenuItem
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{
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@@ -29,26 +72,8 @@ struct FRadialMenuItem
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UPROPERTY(BlueprintReadOnly)
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bool RightSide = false;
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};
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UCLASS(BlueprintType)
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class URadialMenuLayout : public UObject
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable)
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void Configure(int32 NItems, float ItemHeight, float InnerRadius, float MinSpoke, float Spread);
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UFUNCTION(BlueprintCallable)
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int32 LeftNum() const { return NumLeft; }
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UFUNCTION(BlueprintCallable)
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int32 RightNum() const { return NumRight; }
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UFUNCTION(BlueprintCallable)
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const TArray<FRadialMenuItem> &GetItems() const { return Items; }
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static TArray<FRadialMenuItem> Calculate(const FRadialMenuConfig &Config);
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||||
private:
|
||||
using View = TArrayView<FRadialMenuItem>;
|
||||
@@ -59,31 +84,24 @@ private:
|
||||
// spokes on both sides. The spokes on a given side are
|
||||
// organized top-to-bottom, and the angle between the
|
||||
// spokes is always equal to (1/NTotal) of the circle.
|
||||
FVector2D SpokeVector(int32 I, int32 NSide, int32 NTotal);
|
||||
static FVector2D SpokeVector(int32 I, int32 NSide, int32 NTotal);
|
||||
|
||||
// Populate Point1 and Point2, these are the
|
||||
// endpoints of the spoke segment. Spokes are
|
||||
// designed to always be long enough to make room
|
||||
// for MinSpoke, but also to make enough room to
|
||||
// keep the menu items from overlapping.
|
||||
void CalculateSpokes(View V, float ItemHeight, float InnerRadius, float MinSpoke);
|
||||
static void CalculateSpokes(View V, int32 TotalItems, float ItemHeight, float InnerRadius, float MinSpoke);
|
||||
|
||||
// Search for the widest spoke, and return its X coordinate.
|
||||
double WidestSpoke(View V);
|
||||
static double WidestSpoke(View V);
|
||||
|
||||
// Populate Point3, this is the endpoint of the spread
|
||||
// line that goes horizontal.
|
||||
void CalculateSpread(View V, double Offset);
|
||||
static void CalculateSpread(View V, double Offset);
|
||||
|
||||
// Flip everything in the specified view horizontally.
|
||||
void FlipHorizontal(View V);
|
||||
|
||||
// The array of items.
|
||||
TArray<FRadialMenuItem> Items;
|
||||
|
||||
// Number of items on the left, and on the right.
|
||||
int32 NumLeft = 0;
|
||||
int32 NumRight = 0;
|
||||
static void FlipHorizontal(View V);
|
||||
};
|
||||
|
||||
|
||||
@@ -121,43 +139,38 @@ public:
|
||||
void SetDotRadius(float NewDotRadius);
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
URadialMenuLayout* GetLayout() const { return Layout; }
|
||||
bool SetSelectedItem(int32 NewSelectedItem);
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void SetSelectedColor(FLinearColor NewSelectedColor);
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void SetSelectedThickness(float NewSelectedThickness);
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
const TArray<FRadialMenuItem> &GetItems() const { return Items; }
|
||||
|
||||
// Returns true if the selected item changed.
|
||||
UFUNCTION(BlueprintCallable)
|
||||
bool AddPointer(FVector2D Direction, float Scale);
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
FVector2D GetPointer() const { return PointerVector; }
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
FLinearColor GetItemColor(int N) const;
|
||||
|
||||
protected:
|
||||
UPROPERTY(EditAnywhere)
|
||||
FRadialMenuConfig Config;
|
||||
|
||||
TArray<FRadialMenuItem> Items;
|
||||
|
||||
FVector2D PointerVector = {0,0};
|
||||
|
||||
virtual TSharedRef<SWidget> RebuildWidget() override;
|
||||
virtual void ReleaseSlateResources(bool bReleaseChildren) override;
|
||||
virtual void SynchronizeProperties() override;
|
||||
|
||||
private:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(ClampMin="0", AllowPrivateAccess="true"))
|
||||
int32 NumItems = 8;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
|
||||
float ItemHeight = 20.0f;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
|
||||
float InnerRadius = 20.0f;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
|
||||
float MinSpoke = 20.0f;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
|
||||
float Spread = 20.0f;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
|
||||
float LineThickness = 2.0f;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
|
||||
FLinearColor LineColor = FLinearColor::White;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
|
||||
TObjectPtr<UTexture2D> DotTexture;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
|
||||
float DotRadius = 0.0f;
|
||||
|
||||
UPROPERTY()
|
||||
TObjectPtr<URadialMenuLayout> Layout;
|
||||
|
||||
TSharedPtr<SRadialMenu> MySlateWidget;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user