Progress on radial menus

This commit is contained in:
2026-05-18 02:26:28 -04:00
parent b1defd821b
commit 0b23c82e73
4 changed files with 216 additions and 159 deletions

View File

@@ -5,27 +5,31 @@
#include "Widgets/SLeafWidget.h"
void URadialMenuLayout::Configure(int32 NItems, float ItemHeight, float InnerRadius, float MinSpoke, float Spread)
TArray<FRadialMenuItem> FRadialMenuItem::Calculate(const FRadialMenuConfig &Config)
{
NumRight = (NItems / 2);
NumLeft = NItems - NumRight;
Items.SetNum(NItems);
TArray<FRadialMenuItem> Items;
if (Config.NumItems < 0) return Items;
int32 NumRight = (Config.NumItems / 2);
int32 NumLeft = Config.NumItems - NumRight;
Items.SetNum(Config.NumItems);
View LeftItems(Items.GetData(), NumLeft);
View RightItems(Items.GetData() + NumLeft, NumRight);
CalculateSpokes(LeftItems, ItemHeight, InnerRadius, MinSpoke);
CalculateSpokes(RightItems, ItemHeight, InnerRadius, MinSpoke);
CalculateSpokes(LeftItems, Config.NumItems, Config.ItemHeight, Config.InnerRadius, Config.MinSpoke);
CalculateSpokes(RightItems, Config.NumItems, Config.ItemHeight, Config.InnerRadius, Config.MinSpoke);
double LeftWidth = WidestSpoke(LeftItems);
double RightWidth = WidestSpoke(RightItems);
double HalfWidth = FMath::Max(LeftWidth, RightWidth) + Spread;
double HalfWidth = FMath::Max(LeftWidth, RightWidth) + Config.Spread;
CalculateSpread(LeftItems, HalfWidth - LeftWidth);
CalculateSpread(RightItems, HalfWidth - RightWidth);
FlipHorizontal(LeftItems);
return Items;
}
FVector2D URadialMenuLayout::SpokeVector(int32 I, int32 NSide, int32 NTotal)
FVector2D FRadialMenuItem::SpokeVector(int32 I, int32 NSide, int32 NTotal)
{
double SpokeAngle = 1.0 / NTotal;
double OffsetAngle = 0.5 * (0.5 - ((NSide - 1) * SpokeAngle));
@@ -34,7 +38,7 @@ FVector2D URadialMenuLayout::SpokeVector(int32 I, int32 NSide, int32 NTotal)
return FVector2D(FMath::Sin(Radians), -FMath::Cos(Radians));
}
void URadialMenuLayout::FlipHorizontal(View V)
void FRadialMenuItem::FlipHorizontal(View V)
{
for (FRadialMenuItem& Item : V)
{
@@ -45,7 +49,7 @@ void URadialMenuLayout::FlipHorizontal(View V)
}
}
double URadialMenuLayout::WidestSpoke(View V)
double FRadialMenuItem::WidestSpoke(View V)
{
double Result = 0.0;
for (const FRadialMenuItem &Item : V)
@@ -55,7 +59,7 @@ double URadialMenuLayout::WidestSpoke(View V)
return Result;
}
void URadialMenuLayout::CalculateSpread(View V, double Offset)
void FRadialMenuItem::CalculateSpread(View V, double Offset)
{
for (FRadialMenuItem &Item : V)
{
@@ -63,7 +67,7 @@ void URadialMenuLayout::CalculateSpread(View V, double Offset)
}
}
void URadialMenuLayout::CalculateSpokes(View V, float ItemHeight, float InnerRadius, float MinSpoke)
void FRadialMenuItem::CalculateSpokes(View V, int32 TotalItems, float ItemHeight, float InnerRadius, float MinSpoke)
{
if (V.Num() == 0) return;
@@ -72,7 +76,7 @@ void URadialMenuLayout::CalculateSpokes(View V, float ItemHeight, float InnerRad
for (int32 I = 0; I < V.Num(); I++)
{
V[I].RightSide = true;
V[I].Point1 = SpokeVector(I, V.Num(), Items.Num()) * InnerRadius;
V[I].Point1 = SpokeVector(I, V.Num(), TotalItems) * InnerRadius;
}
// Calculate point2 for all spokes.
@@ -86,7 +90,7 @@ void URadialMenuLayout::CalculateSpokes(View V, float ItemHeight, float InnerRad
}
for (int32 I = Mid; I < V.Num(); I++)
{
FVector2D UnitVec = SpokeVector(I, V.Num(), Items.Num());
FVector2D UnitVec = SpokeVector(I, V.Num(), TotalItems);
double Y = (UnitVec.Y * (InnerRadius + MinSpoke));
if (Y < NextLineMin) Y = NextLineMin;
NextLineMin = Y + ItemHeight;
@@ -114,48 +118,24 @@ public:
SLATE_BEGIN_ARGS(SRadialMenu) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, URadialMenuLayout* InLayout)
void Construct(const FArguments& InArgs, const FRadialMenuConfig& InConfig)
{
Layout = InLayout;
Config = InConfig;
}
void Refresh()
void SetConfig(const FRadialMenuConfig& NewConfig)
{
Config = NewConfig;
Items = FRadialMenuItem::Calculate(Config);
Invalidate(EInvalidateWidgetReason::Layout);
}
void SetLineThickness(float NewLineThickness)
{
LineThickness = NewLineThickness;
Invalidate(EInvalidateWidgetReason::Paint);
}
void SetLineColor(FLinearColor NewLineColor)
{
LineColor = NewLineColor;
Invalidate(EInvalidateWidgetReason::Paint);
}
void SetDotTexture(UTexture2D* NewDotTexture)
{
DotTexture = NewDotTexture;
DotBrush.SetResourceObject(NewDotTexture);
Invalidate(EInvalidateWidgetReason::Paint);
}
void SetDotRadius(float NewDotRadius)
{
DotRadius = NewDotRadius;
Invalidate(EInvalidateWidgetReason::Paint);
}
protected:
virtual FVector2D ComputeDesiredSize(float) const override
{
if (!Layout.IsValid()) return FVector2D::ZeroVector;
FVector2D Min(0.0, 0.0);
FVector2D Max(0.0, 0.0);
for (const FRadialMenuItem &Item : Layout->GetItems())
for (const FRadialMenuItem &Item : Items)
{
for (const FVector2D &P : { Item.Point1, Item.Point2, Item.Point3 })
{
@@ -175,120 +155,149 @@ protected:
const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements,
int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override
{
if (!Layout.IsValid()) return LayerId;
const FVector2D Center = AllottedGeometry.GetLocalSize() * 0.5;
const FPaintGeometry PaintGeom = AllottedGeometry.ToPaintGeometry();
for (const FRadialMenuItem &Item : Layout->GetItems())
for (int32 I = 0; I < Items.Num(); I++)
{
const FRadialMenuItem& Item = Items[I];
const bool bSelected = (I == Config.SelectedItem);
const FLinearColor& Color = bSelected ? Config.SelectedColor : Config.LineColor;
const float Thickness = bSelected ? Config.SelectedThickness : Config.LineThickness;
TArray<FVector2D> Points;
Points.Add(Center + Item.Point1);
Points.Add(Center + Item.Point2);
Points.Add(Center + Item.Point3);
FSlateDrawElement::MakeLines(OutDrawElements, LayerId, PaintGeom, Points, ESlateDrawEffect::None, LineColor, true, LineThickness);
FSlateDrawElement::MakeLines(OutDrawElements, LayerId, PaintGeom, Points, ESlateDrawEffect::None, Color, true, Thickness);
}
if (DotRadius <= 0.0f) return LayerId;
if (!DotTexture.IsValid()) return LayerId;
if (Config.DotRadius <= 0.0f) return LayerId;
if (Config.DotTexture == nullptr) return LayerId;
const FVector2D DotSize(DotRadius * 2.0f);
for (const FRadialMenuItem &Item : Layout->GetItems())
FSlateBrush DotBrush;
DotBrush.SetResourceObject(Config.DotTexture);
const FVector2D DotSize(Config.DotRadius * 2.0f);
for (int32 I = 0; I < Items.Num(); I++)
{
const FRadialMenuItem& Item = Items[I];
const bool bSelected = (I == Config.SelectedItem);
const FLinearColor& Color = bSelected ? Config.SelectedColor : Config.LineColor;
for (const FVector2D& Point : { Item.Point1, Item.Point3 })
{
const FVector2D LocalPoint = Center + Point;
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId,
AllottedGeometry.ToPaintGeometry(DotSize, FSlateLayoutTransform(LocalPoint - FVector2D(DotRadius))),
AllottedGeometry.ToPaintGeometry(DotSize, FSlateLayoutTransform(LocalPoint - FVector2D(Config.DotRadius))),
&DotBrush,
ESlateDrawEffect::None,
LineColor);
Color);
}
}
return LayerId;
}
private:
TWeakObjectPtr<URadialMenuLayout> Layout;
float LineThickness = 1.0f;
FLinearColor LineColor = FLinearColor::White;
TWeakObjectPtr<UTexture2D> DotTexture;
FSlateBrush DotBrush;
float DotRadius = 0.0f;
FRadialMenuConfig Config;
TArray<FRadialMenuItem> Items;
};
void URadialMenuWidget::SetNumItems(int32 NewNumItems)
{
if (NumItems == NewNumItems) return;
if (Config.NumItems == NewNumItems) return;
NumItems = NewNumItems;
Config.NumItems = NewNumItems;
SynchronizeProperties();
}
void URadialMenuWidget::SetItemHeight(float NewItemHeight)
{
if (ItemHeight == NewItemHeight) return;
if (Config.ItemHeight == NewItemHeight) return;
ItemHeight = NewItemHeight;
Config.ItemHeight = NewItemHeight;
SynchronizeProperties();
}
void URadialMenuWidget::SetInnerRadius(float NewInnerRadius)
{
if (InnerRadius == NewInnerRadius) return;
if (Config.InnerRadius == NewInnerRadius) return;
InnerRadius = NewInnerRadius;
Config.InnerRadius = NewInnerRadius;
SynchronizeProperties();
}
void URadialMenuWidget::SetMinSpoke(float NewMinSpoke)
{
if (MinSpoke == NewMinSpoke) return;
if (Config.MinSpoke == NewMinSpoke) return;
MinSpoke = NewMinSpoke;
Config.MinSpoke = NewMinSpoke;
SynchronizeProperties();
}
void URadialMenuWidget::SetSpread(float NewSpread)
{
if (Spread == NewSpread) return;
if (Config.Spread == NewSpread) return;
Spread = NewSpread;
Config.Spread = NewSpread;
SynchronizeProperties();
}
void URadialMenuWidget::SetLineThickness(float NewLineThickness)
{
if (LineThickness == NewLineThickness) return;
if (Config.LineThickness == NewLineThickness) return;
LineThickness = NewLineThickness;
Config.LineThickness = NewLineThickness;
SynchronizeProperties();
}
void URadialMenuWidget::SetLineColor(FLinearColor NewLineColor)
{
if (LineColor == NewLineColor) return;
if (Config.LineColor == NewLineColor) return;
LineColor = NewLineColor;
Config.LineColor = NewLineColor;
SynchronizeProperties();
}
void URadialMenuWidget::SetDotTexture(UTexture2D* NewDotTexture)
{
if (DotTexture == NewDotTexture) return;
if (Config.DotTexture == NewDotTexture) return;
DotTexture = NewDotTexture;
Config.DotTexture = NewDotTexture;
SynchronizeProperties();
}
void URadialMenuWidget::SetDotRadius(float NewDotRadius)
{
if (DotRadius == NewDotRadius) return;
if (Config.DotRadius == NewDotRadius) return;
DotRadius = NewDotRadius;
Config.DotRadius = NewDotRadius;
SynchronizeProperties();
}
bool URadialMenuWidget::SetSelectedItem(int32 NewSelectedItem)
{
if (Config.SelectedItem == NewSelectedItem) return false;
Config.SelectedItem = NewSelectedItem;
SynchronizeProperties();
return true;
}
void URadialMenuWidget::SetSelectedColor(FLinearColor NewSelectedColor)
{
if (Config.SelectedColor == NewSelectedColor) return;
Config.SelectedColor = NewSelectedColor;
SynchronizeProperties();
}
void URadialMenuWidget::SetSelectedThickness(float NewSelectedThickness)
{
if (Config.SelectedThickness == NewSelectedThickness) return;
Config.SelectedThickness = NewSelectedThickness;
SynchronizeProperties();
}
@@ -296,29 +305,64 @@ void URadialMenuWidget::SynchronizeProperties()
{
Super::SynchronizeProperties();
if (!Layout)
Items = FRadialMenuItem::Calculate(Config);
if (Items.Num() == 0)
{
Layout = NewObject<URadialMenuLayout>(this);
PointerVector = FVector2D(0,0);
}
Layout->Configure(NumItems, ItemHeight, InnerRadius, MinSpoke, Spread);
if (MySlateWidget.IsValid())
{
MySlateWidget->SetLineThickness(LineThickness);
MySlateWidget->SetLineColor(LineColor);
MySlateWidget->SetDotTexture(DotTexture);
MySlateWidget->SetDotRadius(DotRadius);
MySlateWidget->Refresh();
MySlateWidget->SetConfig(Config);
}
}
bool URadialMenuWidget::AddPointer(FVector2D Direction, float Scale)
{
if (!IsVisible())
{
return false;
}
if (Items.Num() == 0)
{
return false;
}
PointerVector += (Direction * Scale);
if (PointerVector.Length() < 0.5)
{
return SetSelectedItem(-1);
}
if (PointerVector.Length() > 1.0)
{
PointerVector.Normalize();
}
int32 BestIndex = -1;
double BestDot = -2.0;
for (int32 I = 0; I < Items.Num(); I++)
{
FVector2D SpokeDir = Items[I].Point1;
if (!SpokeDir.Normalize()) continue;
double Dot = FVector2D::DotProduct(SpokeDir, PointerVector);
if (Dot <= BestDot) continue;
BestDot = Dot;
BestIndex = I;
}
return SetSelectedItem(BestIndex);
}
FLinearColor URadialMenuWidget::GetItemColor(int N) const
{
return (N == Config.SelectedItem) ? Config.SelectedColor : Config.LineColor;
}
TSharedRef<SWidget> URadialMenuWidget::RebuildWidget()
{
if (!Layout)
{
Layout = NewObject<URadialMenuLayout>(this);
}
MySlateWidget = SNew(SRadialMenu, Layout);
SynchronizeProperties();
MySlateWidget = SNew(SRadialMenu, Config);
return MySlateWidget.ToSharedRef();
}

View File

@@ -13,6 +13,49 @@ class SRadialMenu;
class UTexture2D;
USTRUCT(BlueprintType)
struct FRadialMenuConfig
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category="RadialMenu")
int32 NumItems = 8;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float ItemHeight = 20.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float InnerRadius = 20.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float MinSpoke = 20.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float Spread = 20.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float LineThickness = 4.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
FLinearColor LineColor = FLinearColor::White;
UPROPERTY(EditAnywhere, Category="RadialMenu")
TObjectPtr<UTexture2D> DotTexture;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float DotRadius = 3.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
int32 SelectedItem = -1;
UPROPERTY(EditAnywhere, Category="RadialMenu")
FLinearColor SelectedColor = FLinearColor::Yellow;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float SelectedThickness = 2.0f;
};
USTRUCT(BlueprintType)
struct FRadialMenuItem
{
@@ -29,26 +72,8 @@ struct FRadialMenuItem
UPROPERTY(BlueprintReadOnly)
bool RightSide = false;
};
UCLASS(BlueprintType)
class URadialMenuLayout : public UObject
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable)
void Configure(int32 NItems, float ItemHeight, float InnerRadius, float MinSpoke, float Spread);
UFUNCTION(BlueprintCallable)
int32 LeftNum() const { return NumLeft; }
UFUNCTION(BlueprintCallable)
int32 RightNum() const { return NumRight; }
UFUNCTION(BlueprintCallable)
const TArray<FRadialMenuItem> &GetItems() const { return Items; }
static TArray<FRadialMenuItem> Calculate(const FRadialMenuConfig &Config);
private:
using View = TArrayView<FRadialMenuItem>;
@@ -59,31 +84,24 @@ private:
// spokes on both sides. The spokes on a given side are
// organized top-to-bottom, and the angle between the
// spokes is always equal to (1/NTotal) of the circle.
FVector2D SpokeVector(int32 I, int32 NSide, int32 NTotal);
static FVector2D SpokeVector(int32 I, int32 NSide, int32 NTotal);
// Populate Point1 and Point2, these are the
// endpoints of the spoke segment. Spokes are
// designed to always be long enough to make room
// for MinSpoke, but also to make enough room to
// keep the menu items from overlapping.
void CalculateSpokes(View V, float ItemHeight, float InnerRadius, float MinSpoke);
static void CalculateSpokes(View V, int32 TotalItems, float ItemHeight, float InnerRadius, float MinSpoke);
// Search for the widest spoke, and return its X coordinate.
double WidestSpoke(View V);
static double WidestSpoke(View V);
// Populate Point3, this is the endpoint of the spread
// line that goes horizontal.
void CalculateSpread(View V, double Offset);
static void CalculateSpread(View V, double Offset);
// Flip everything in the specified view horizontally.
void FlipHorizontal(View V);
// The array of items.
TArray<FRadialMenuItem> Items;
// Number of items on the left, and on the right.
int32 NumLeft = 0;
int32 NumRight = 0;
static void FlipHorizontal(View V);
};
@@ -121,43 +139,38 @@ public:
void SetDotRadius(float NewDotRadius);
UFUNCTION(BlueprintCallable)
URadialMenuLayout* GetLayout() const { return Layout; }
bool SetSelectedItem(int32 NewSelectedItem);
UFUNCTION(BlueprintCallable)
void SetSelectedColor(FLinearColor NewSelectedColor);
UFUNCTION(BlueprintCallable)
void SetSelectedThickness(float NewSelectedThickness);
UFUNCTION(BlueprintCallable)
const TArray<FRadialMenuItem> &GetItems() const { return Items; }
// Returns true if the selected item changed.
UFUNCTION(BlueprintCallable)
bool AddPointer(FVector2D Direction, float Scale);
UFUNCTION(BlueprintCallable)
FVector2D GetPointer() const { return PointerVector; }
UFUNCTION(BlueprintCallable)
FLinearColor GetItemColor(int N) const;
protected:
UPROPERTY(EditAnywhere)
FRadialMenuConfig Config;
TArray<FRadialMenuItem> Items;
FVector2D PointerVector = {0,0};
virtual TSharedRef<SWidget> RebuildWidget() override;
virtual void ReleaseSlateResources(bool bReleaseChildren) override;
virtual void SynchronizeProperties() override;
private:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(ClampMin="0", AllowPrivateAccess="true"))
int32 NumItems = 8;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
float ItemHeight = 20.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
float InnerRadius = 20.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
float MinSpoke = 20.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
float Spread = 20.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
float LineThickness = 2.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
FLinearColor LineColor = FLinearColor::White;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
TObjectPtr<UTexture2D> DotTexture;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
float DotRadius = 0.0f;
UPROPERTY()
TObjectPtr<URadialMenuLayout> Layout;
TSharedPtr<SRadialMenu> MySlateWidget;
};