Progress on radial menus

This commit is contained in:
2026-05-18 02:26:28 -04:00
parent b1defd821b
commit 0b23c82e73
4 changed files with 216 additions and 159 deletions

View File

@@ -13,6 +13,49 @@ class SRadialMenu;
class UTexture2D;
USTRUCT(BlueprintType)
struct FRadialMenuConfig
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category="RadialMenu")
int32 NumItems = 8;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float ItemHeight = 20.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float InnerRadius = 20.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float MinSpoke = 20.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float Spread = 20.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float LineThickness = 4.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
FLinearColor LineColor = FLinearColor::White;
UPROPERTY(EditAnywhere, Category="RadialMenu")
TObjectPtr<UTexture2D> DotTexture;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float DotRadius = 3.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
int32 SelectedItem = -1;
UPROPERTY(EditAnywhere, Category="RadialMenu")
FLinearColor SelectedColor = FLinearColor::Yellow;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float SelectedThickness = 2.0f;
};
USTRUCT(BlueprintType)
struct FRadialMenuItem
{
@@ -29,26 +72,8 @@ struct FRadialMenuItem
UPROPERTY(BlueprintReadOnly)
bool RightSide = false;
};
UCLASS(BlueprintType)
class URadialMenuLayout : public UObject
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable)
void Configure(int32 NItems, float ItemHeight, float InnerRadius, float MinSpoke, float Spread);
UFUNCTION(BlueprintCallable)
int32 LeftNum() const { return NumLeft; }
UFUNCTION(BlueprintCallable)
int32 RightNum() const { return NumRight; }
UFUNCTION(BlueprintCallable)
const TArray<FRadialMenuItem> &GetItems() const { return Items; }
static TArray<FRadialMenuItem> Calculate(const FRadialMenuConfig &Config);
private:
using View = TArrayView<FRadialMenuItem>;
@@ -59,31 +84,24 @@ private:
// spokes on both sides. The spokes on a given side are
// organized top-to-bottom, and the angle between the
// spokes is always equal to (1/NTotal) of the circle.
FVector2D SpokeVector(int32 I, int32 NSide, int32 NTotal);
static FVector2D SpokeVector(int32 I, int32 NSide, int32 NTotal);
// Populate Point1 and Point2, these are the
// endpoints of the spoke segment. Spokes are
// designed to always be long enough to make room
// for MinSpoke, but also to make enough room to
// keep the menu items from overlapping.
void CalculateSpokes(View V, float ItemHeight, float InnerRadius, float MinSpoke);
static void CalculateSpokes(View V, int32 TotalItems, float ItemHeight, float InnerRadius, float MinSpoke);
// Search for the widest spoke, and return its X coordinate.
double WidestSpoke(View V);
static double WidestSpoke(View V);
// Populate Point3, this is the endpoint of the spread
// line that goes horizontal.
void CalculateSpread(View V, double Offset);
static void CalculateSpread(View V, double Offset);
// Flip everything in the specified view horizontally.
void FlipHorizontal(View V);
// The array of items.
TArray<FRadialMenuItem> Items;
// Number of items on the left, and on the right.
int32 NumLeft = 0;
int32 NumRight = 0;
static void FlipHorizontal(View V);
};
@@ -121,43 +139,38 @@ public:
void SetDotRadius(float NewDotRadius);
UFUNCTION(BlueprintCallable)
URadialMenuLayout* GetLayout() const { return Layout; }
bool SetSelectedItem(int32 NewSelectedItem);
UFUNCTION(BlueprintCallable)
void SetSelectedColor(FLinearColor NewSelectedColor);
UFUNCTION(BlueprintCallable)
void SetSelectedThickness(float NewSelectedThickness);
UFUNCTION(BlueprintCallable)
const TArray<FRadialMenuItem> &GetItems() const { return Items; }
// Returns true if the selected item changed.
UFUNCTION(BlueprintCallable)
bool AddPointer(FVector2D Direction, float Scale);
UFUNCTION(BlueprintCallable)
FVector2D GetPointer() const { return PointerVector; }
UFUNCTION(BlueprintCallable)
FLinearColor GetItemColor(int N) const;
protected:
UPROPERTY(EditAnywhere)
FRadialMenuConfig Config;
TArray<FRadialMenuItem> Items;
FVector2D PointerVector = {0,0};
virtual TSharedRef<SWidget> RebuildWidget() override;
virtual void ReleaseSlateResources(bool bReleaseChildren) override;
virtual void SynchronizeProperties() override;
private:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(ClampMin="0", AllowPrivateAccess="true"))
int32 NumItems = 8;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
float ItemHeight = 20.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
float InnerRadius = 20.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
float MinSpoke = 20.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
float Spread = 20.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
float LineThickness = 2.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
FLinearColor LineColor = FLinearColor::White;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
TObjectPtr<UTexture2D> DotTexture;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, Category="RadialMenu", meta=(AllowPrivateAccess="true"))
float DotRadius = 0.0f;
UPROPERTY()
TObjectPtr<URadialMenuLayout> Layout;
TSharedPtr<SRadialMenu> MySlateWidget;
};