More progress toward animation queue setting blueprint

This commit is contained in:
2024-01-23 15:42:35 -05:00
parent fa045af87f
commit 0b5e4e60e5
2 changed files with 6 additions and 11 deletions

View File

@@ -23,13 +23,10 @@ public:
UPROPERTY()
TWeakObjectPtr<UWorld> World;
// A pointer to uclass TangibleActor. This is the class
// of actors that we create (for now).
// A pointer to uclass TangibleStaticMesh. This is the blueprint
// we use when all else fails.
UPROPERTY()
TSubclassOf<AActor> ClassTangibleActor;
// A pointer to the name-to-actor data table.
UDataTable *NameToActorTable;
TSubclassOf<AActor> ClassTangibleStaticMesh;
// Given a tangible ID, look up the TangibleComponent of that actor.
UPROPERTY()