Some minor touchups to FlxAnimationStep
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@@ -111,12 +111,25 @@ class INTEGRATION_API UlxAnimationStepLibrary : public UObject
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Tangibles)
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
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static FString AnimationStepDebugString(const FlxAnimationStep& step);
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UFUNCTION(BlueprintCallable, Category = Tangibles)
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UFUNCTION(BlueprintCallable, Category = Luprex)
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static void UnpackAnimationStep(const FlxAnimationStep& step,
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const FString& prefix, UObject* into, bool preclear = true);
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const FString& VariableNamePrefix, UObject* into);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
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static FVector AnimationStepGetVector(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
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static double AnimationStepGetFloat(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
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static FString AnimationStepGetString(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
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static bool AnimationStepGetBool(const FlxAnimationStep& step, const FString& name);
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};
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////////////////////////////////////////////////
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