Rearrange all Blueprint functions into better categories
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@@ -92,28 +92,28 @@ class INTEGRATION_API UlxAnimationStepLibrary : public UObject
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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static FString AnimationStepDebugString(const FlxAnimationStep& step);
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "into"), Category = Luprex)
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "into"), Category = "Luprex|Animation Step")
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static void UnpackAnimationStep(UObject* into, const FlxAnimationStep& step, const FString& VariableNamePrefix = TEXT("aq"));
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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static bool AnimationStepEqual(const FlxAnimationStep &StepA, const FlxAnimationStep &StepB);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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static bool AnimationStepIsIdle(const FlxAnimationStep &step);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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static FVector AnimationStepGetVector(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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static double AnimationStepGetFloat(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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static FString AnimationStepGetString(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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static bool AnimationStepGetBool(const FlxAnimationStep& step, const FString& name);
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};
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