Rearrange all Blueprint functions into better categories

This commit is contained in:
2024-09-24 18:58:13 -04:00
parent b2aa395c8d
commit 0b7049cf5a
7 changed files with 137 additions and 90 deletions

View File

@@ -92,28 +92,28 @@ class INTEGRATION_API UlxAnimationStepLibrary : public UObject
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
static FString AnimationStepDebugString(const FlxAnimationStep& step);
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "into"), Category = Luprex)
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "into"), Category = "Luprex|Animation Step")
static void UnpackAnimationStep(UObject* into, const FlxAnimationStep& step, const FString& VariableNamePrefix = TEXT("aq"));
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
static bool AnimationStepEqual(const FlxAnimationStep &StepA, const FlxAnimationStep &StepB);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
static bool AnimationStepIsIdle(const FlxAnimationStep &step);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
static FVector AnimationStepGetVector(const FlxAnimationStep& step, const FString& name);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
static double AnimationStepGetFloat(const FlxAnimationStep& step, const FString& name);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
static FString AnimationStepGetString(const FlxAnimationStep& step, const FString& name);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
static bool AnimationStepGetBool(const FlxAnimationStep& step, const FString& name);
};