Some more error checking for class names and tangible IDs
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@@ -21,9 +21,6 @@ LuaDefine(makeclass, "classname", "create a class if it doesn't already exist")
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LuaArg classname;
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LuaRet classtab;
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LuaDefStack LS(L, classname, classtab);
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if (!LS.isstring(classname)) {
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luaL_error(L, "class name must be a string");
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}
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if (!LS.validclassname(classname)) {
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luaL_error(L, "invalid class name: %s", LS.ckstring(classname).c_str());
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};
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