Lots of refactoring related to Movement Component State. Still not done yet.
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104
Source/Integration/FormatDataLibrary.h
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104
Source/Integration/FormatDataLibrary.h
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//
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// FormatDataLibrary: Functions that convert data into FFormatArgumentData
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// structs, so that the data can be passed to FText::Format.
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//
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#pragma once
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#include "CoreMinimal.h"
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#include "InputCoreTypes.h"
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#include "HAL/Platform.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "FormatDataLibrary.generated.h"
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class UlxLuaValues;
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struct FlxAnimationStep;
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struct FlxMovementComponentState;
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/*
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* A library that contains functions that convert data into FFormatArgumentData
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* structs, so that the data can be passed to FTextFormatter::Format.
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*
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* The FormatLogMessage K2Node scans this library using reflection,
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* looking for functions that have a parameter named "AutoConvertedValue".
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* It uses the type of that parameter to determine which function to
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* call for a given pin type. Functions without an "AutoConvertedValue"
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* parameter are ignored by the reflection scan.
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*
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*/
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UCLASS(MinimalAPI)
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class UlxFormatDataLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataBool(bool AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataByte(uint8 AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataInt(int AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataInt64(int64 AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataFloat(float AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataDouble(double AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataText(FText AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataString(FString AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataName(FName AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataKey(FKey AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataGender(ETextGender AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataObject(UObject *AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataVector(const FVector &AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataVector2D(const FVector2D &AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataRotator(const FRotator &AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataTransform(const FTransform &AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataLuaValues(const UlxLuaValues *AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataAnimationStep(const FlxAnimationStep &AutoConvertedValue, const FString &Name);
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataMovementComponentState(const FlxMovementComponentState &AutoConvertedValue, const FString &Name);
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// A formatting routine for pins that were never connected.
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//
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataBlank(const FString &Name);
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// A specialized formatting routine for pins of enum types.
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//
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
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static FFormatArgumentData FormatArgumentDataEnum(uint8 Value, const FString &Name, const UObject *PinSubCategoryObject);
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};
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