Lots of refactoring related to Movement Component State. Still not done yet.
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@@ -234,7 +234,7 @@ class INTEGRATION_API UlxScriptedAnimationLibrary : public UBlueprintFunctionLib
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public:
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// Get all the major 'World Clocks' in a single struct.
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//
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UFUNCTION(BlueprintPure, Category = "Utilities|Time", meta=(WorldContext = "WorldContextObject"))
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UFUNCTION(BlueprintCallable, Category = "Utilities|Time", meta=(WorldContext = "WorldContextObject"))
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static FlxWorldClocks GetAllWorldClocks(const UObject *WorldContextObject);
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// Get the data to drive Sequence Evaluators and Multi Blend
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