More MCP refactoring.
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@@ -7,6 +7,12 @@
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#include "Materials/Material.h"
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#include "Materials/MaterialInstanceConstant.h"
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#include "Materials/MaterialFunction.h"
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#include "Animation/Skeleton.h"
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#include "Animation/AnimSequence.h"
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#include "Animation/BlendSpace.h"
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#include "Animation/AnimBlueprint.h"
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#include "AnimationStateMachineGraph.h"
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#include "MCPUtils.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "AssetRegistry/IAssetRegistry.h"
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@@ -79,6 +85,10 @@ void UMCPAssetFinder::Refresh()
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Self->CacheAssets(AR, UMaterialFunction::StaticClass(), false);
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Self->CacheAssets(AR, UUserDefinedStruct::StaticClass(), false);
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Self->CacheAssets(AR, UUserDefinedEnum::StaticClass(), false);
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Self->CacheAssets(AR, USkeleton::StaticClass(), false);
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Self->CacheAssets(AR, UAnimSequence::StaticClass(), false);
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Self->CacheAssets(AR, UBlendSpace::StaticClass(), false);
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Self->CacheAssets(AR, UAnimBlueprint::StaticClass(), false);
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// Combined list: blueprints + maps
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TArray<FAssetData>& Combined = Self->AssetCache.Add(BlueprintsAndMaps);
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@@ -233,3 +243,15 @@ UBlueprint* UMCPAssetFinder::LoadBlueprintOrLevelBlueprint(const FString& NameOr
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return LoadBlueprintOrLevelBlueprint(*Asset, Error);
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}
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UAnimationStateMachineGraph* UMCPAssetFinder::LoadAnimStateMachineGraph(
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const FString& BlueprintName, const FString& GraphName, MCPErrorCallback Error)
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{
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UAnimBlueprint* AnimBP = LoadAsset<UAnimBlueprint>(BlueprintName, Error);
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if (!AnimBP) return nullptr;
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UAnimationStateMachineGraph* SMGraph = MCPUtils::FindStateMachineGraph(AnimBP, GraphName);
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if (!SMGraph)
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Error.SetError(FString::Printf(TEXT("State machine graph '%s' not found in '%s'"), *GraphName, *BlueprintName));
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return SMGraph;
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}
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