Lots of refactoring in IntegrationGameModeBase
This commit is contained in:
@@ -144,24 +144,6 @@ namespace DebugPrintControl {
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//
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//////////////////////////////////////////////////////////////
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void FConsoleOutput::Append(const FString& text) {
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if (!text.IsEmpty()) {
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Content += text;
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Truncate();
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Dirty = true;
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}
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}
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void FConsoleOutput::AppendLine(const FString& text) {
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int csize = Content.Len();
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if ((csize > 0) && (Content[csize - 1] != '\n')) {
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Content += TEXT("\n");
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}
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Content += text;
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Content += TEXT("\n");
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Truncate();
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Dirty = true;
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}
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void FConsoleOutput::Truncate() {
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int lines = 50;
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@@ -178,3 +160,41 @@ void FConsoleOutput::Truncate() {
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}
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}
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bool FConsoleOutput::MaybeAppendNewline() {
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int csize = Content.Len();
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if ((csize > 0) && (Content[csize - 1] != '\n')) {
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Content += TEXT("\n");
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return true;
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}
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else {
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return false;
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}
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}
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bool FConsoleOutput::MaybeAppendText(const FString& text) {
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if (!text.IsEmpty()) {
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Content += text;
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return true;
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}
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else {
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return false;
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}
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}
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void FConsoleOutput::Append(const FString& text) {
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bool modified = MaybeAppendText(text);
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if (modified) {
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Dirty = true;
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Truncate();
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}
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}
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void FConsoleOutput::AppendLine(const FString& text) {
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bool modified = MaybeAppendNewline();
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modified |= MaybeAppendText(text);
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modified |= MaybeAppendNewline();
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if (modified) {
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Dirty = true;
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Truncate();
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}
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}
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@@ -121,6 +121,13 @@ private:
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// Truncate the console to a reasonable number of
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// lines. The length is hardwired.
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void Truncate();
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// Add a newline if there isn't one. Returns true if it changed anything.
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bool MaybeAppendNewline();
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// Append text. Returns true if it changed anything.
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bool MaybeAppendText(const FString& text);
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public:
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// Append a line of text to the console.
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void Append(const FString& text);
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@@ -65,46 +65,44 @@ void AIntegrationGameModeBase::ResetToInitialState()
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}
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void AIntegrationGameModeBase::HandleLuprexConsoleOutput(FLockedWrapper &w)
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{
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uint32_t ndata; const char* data;
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w->get_outgoing(w.Get(), 0, &ndata, &data);
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if (ndata == 0) return;
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std::string_view src(data, ndata);
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int consumed;
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std::u16string cps = drvutil::utf8_to_ucs2(src, &consumed);
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w->play_sent_outgoing(w.Get(), 0, consumed);
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FString fs(cps.size(), (const UCS2CHAR*)(&cps[0]));
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ConsoleOutput.Append(fs);
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}
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void AIntegrationGameModeBase::UpdateConsoleOutput() {
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// Copy Luprex Stdout into the console.
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FLockedWrapper lockedwrap(LockableWrapper);
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ConsoleOutput.Append(lockedwrap.FetchStdout());
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void AIntegrationGameModeBase::Tick(float DeltaSeconds)
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{
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Super::Tick(DeltaSeconds);
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{
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FLockedWrapper lockedwrap(LockableWrapper);
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if (lockedwrap->engine != nullptr)
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{
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EngineSeconds += DeltaSeconds;
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HandleLuprexConsoleOutput(lockedwrap);
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}
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}
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// Copy Debugging Prints into the console.
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TArray<FString> prints = DebugPrintControl::GetStored();
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for (const FString& fs : prints) {
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ConsoleOutput.AppendLine(fs);
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}
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if (ConsoleOutput.IsDirty())
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{
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// If the Console text has changed, update the widget.
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if (ConsoleOutput.IsDirty()) {
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ConsoleSetOutput(ConsoleOutput.Get());
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ConsoleOutput.ClearDirty();
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}
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if (EngineSeconds >= NextThreadTrigger)
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}
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void AIntegrationGameModeBase::MaybeTriggerUpdateTask(float deltaseconds) {
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FLockedWrapper lockedwrap(LockableWrapper);
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if (lockedwrap->engine != nullptr)
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{
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LuprexUpdateTask.Trigger();
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NextThreadTrigger += 0.05;
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EngineSeconds += deltaseconds;
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if (EngineSeconds >= NextThreadTrigger)
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{
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LuprexUpdateTask.Trigger();
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NextThreadTrigger += 0.05;
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}
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}
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}
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void AIntegrationGameModeBase::Tick(float deltaseconds)
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{
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Super::Tick(deltaseconds);
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UpdateConsoleOutput();
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MaybeTriggerUpdateTask(deltaseconds);
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}
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void AIntegrationGameModeBase::ConsoleSendInput(const FString& fs)
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{
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FLockedWrapper w(LockableWrapper);
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@@ -44,7 +44,10 @@ public:
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TSubclassOf<AActor> ClassTangibleActor;
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// Transfer console output from the Luprex engine to unreal.
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void HandleLuprexConsoleOutput(FLockedWrapper &w);
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void UpdateConsoleOutput();
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// Trigger the update task, if enough time has passed.
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void MaybeTriggerUpdateTask(float deltaseconds);
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// The run function is called by a background thread
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// to update luprex sockets and update luprex itself.
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@@ -1,6 +1,7 @@
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#include "LockedWrapper.h"
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#include "DebugPrint.h"
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#include "drvutil.hpp"
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void FLockedWrapper::InitWrapper() {
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if (Lockable.Wrapper.play_initialize != nullptr) {
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@@ -16,4 +17,24 @@ void FLockedWrapper::InitWrapper() {
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Lockable.Wrapper.hook_dprint(DebugPrint::DPrint);
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}
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}
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}
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}
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FString FLockedWrapper::FetchStdout() {
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if (Lockable.Wrapper.engine == nullptr) {
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return FString();
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}
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uint32_t ndata; const char* data;
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Lockable.Wrapper.get_outgoing(Get(), 0, &ndata, &data);
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if (ndata == 0) {
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return FString();
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}
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std::string_view src(data, ndata);
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int consumed;
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std::u16string cps = drvutil::utf8_to_ucs2(src, &consumed);
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Lockable.Wrapper.play_sent_outgoing(Get(), 0, consumed);
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return FString(cps.size(), (const UCS2CHAR*)(&cps[0]));
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}
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@@ -33,9 +33,6 @@ public:
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Lockable.Mutex.Unlock();
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}
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// Initialize the engine wrapper if it's not already.
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void InitWrapper();
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// Operator right arrow accesses the EngineWrapper.
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EngineWrapper* operator ->() {
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return &Lockable.Wrapper;
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@@ -47,4 +44,16 @@ public:
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EngineWrapper* Get() {
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return &Lockable.Wrapper;
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}
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// Initialize the engine wrapper if it's not already.
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//
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// All this does is open the DLL and hook up all
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// the function pointers in the wrapper to point into
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// the DLL.
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//
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void InitWrapper();
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// Fetch Stdout as a string.
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//
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FString FetchStdout();
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};
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