Lots of refactoring in IntegrationGameModeBase

This commit is contained in:
2023-09-05 03:20:11 -04:00
parent cfc536011e
commit 1482e5e43f
6 changed files with 109 additions and 51 deletions

View File

@@ -44,7 +44,10 @@ public:
TSubclassOf<AActor> ClassTangibleActor;
// Transfer console output from the Luprex engine to unreal.
void HandleLuprexConsoleOutput(FLockedWrapper &w);
void UpdateConsoleOutput();
// Trigger the update task, if enough time has passed.
void MaybeTriggerUpdateTask(float deltaseconds);
// The run function is called by a background thread
// to update luprex sockets and update luprex itself.