Lots of refactoring in IntegrationGameModeBase
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@@ -44,7 +44,10 @@ public:
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TSubclassOf<AActor> ClassTangibleActor;
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// Transfer console output from the Luprex engine to unreal.
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void HandleLuprexConsoleOutput(FLockedWrapper &w);
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void UpdateConsoleOutput();
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// Trigger the update task, if enough time has passed.
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void MaybeTriggerUpdateTask(float deltaseconds);
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// The run function is called by a background thread
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// to update luprex sockets and update luprex itself.
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