Lots of refactoring in IntegrationGameModeBase

This commit is contained in:
2023-09-05 03:20:11 -04:00
parent cfc536011e
commit 1482e5e43f
6 changed files with 109 additions and 51 deletions

View File

@@ -1,6 +1,7 @@
#include "LockedWrapper.h"
#include "DebugPrint.h"
#include "drvutil.hpp"
void FLockedWrapper::InitWrapper() {
if (Lockable.Wrapper.play_initialize != nullptr) {
@@ -16,4 +17,24 @@ void FLockedWrapper::InitWrapper() {
Lockable.Wrapper.hook_dprint(DebugPrint::DPrint);
}
}
}
}
FString FLockedWrapper::FetchStdout() {
if (Lockable.Wrapper.engine == nullptr) {
return FString();
}
uint32_t ndata; const char* data;
Lockable.Wrapper.get_outgoing(Get(), 0, &ndata, &data);
if (ndata == 0) {
return FString();
}
std::string_view src(data, ndata);
int consumed;
std::u16string cps = drvutil::utf8_to_ucs2(src, &consumed);
Lockable.Wrapper.play_sent_outgoing(Get(), 0, consumed);
return FString(cps.size(), (const UCS2CHAR*)(&cps[0]));
}