Lots of refactoring in IntegrationGameModeBase
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@@ -33,9 +33,6 @@ public:
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Lockable.Mutex.Unlock();
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}
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// Initialize the engine wrapper if it's not already.
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void InitWrapper();
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// Operator right arrow accesses the EngineWrapper.
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EngineWrapper* operator ->() {
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return &Lockable.Wrapper;
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@@ -47,4 +44,16 @@ public:
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EngineWrapper* Get() {
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return &Lockable.Wrapper;
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}
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// Initialize the engine wrapper if it's not already.
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//
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// All this does is open the DLL and hook up all
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// the function pointers in the wrapper to point into
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// the DLL.
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//
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void InitWrapper();
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// Fetch Stdout as a string.
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//
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FString FetchStdout();
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};
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