TangibleManager Init function implemeneted
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@@ -192,8 +192,8 @@ void AIntegrationGameModeBase::BeginPlay()
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Thread = FRunnableThread::Create(this, TEXT("Worker Thread"));
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}
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//// Create a tangible.
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//TangibleManager.Init(GetWorld(), ClassTangibleActor);
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// Create a tangible.
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TangibleManager.Init(GetWorld(), ClassTangibleActor);
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//TangibleManager.MakeTangible(123);
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}
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