TangibleManager Init function implemeneted
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@@ -5,11 +5,11 @@
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//using AActorPtr = AActor*;
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//void FTangibleManager::Init(UWorld *world, UClass* tanact) {
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// World = world;
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// ClassTangibleActor = tanact;
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//}
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//
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void FTangibleManager::Init(UWorld *world, UClass* tanact) {
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World = world;
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ClassTangibleActor = tanact;
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}
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//AActorPtr FTangibleManager::GetTangible(int64 id) {
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// AActorPtr *p = IdToActor.Find(id);
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// if (p == nullptr) {
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