Improve implementation of LS.getclass and LS.classname, make it more consistent.
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@@ -308,9 +308,6 @@
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// both add functions to class 'deque', they can both makeclass 'deque',
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// and no conflict will occur.
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//
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// Class tables contain their own classname. This is primarily for
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// ease of debugging. C.__class = "deque"
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//
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// Class tables have a distinct LuaTableType: LUA_TT_CLASS. That
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// way, it is easy to tell that the table is intended as a class.
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// Class tables are treated uniquely by our engine in several ways.
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@@ -769,21 +766,6 @@ public:
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//
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static bool validpositiveinteger(int64_t value) { return (value <= MAXINT) && (value >= 1); }
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// Return true if the string is a valid lua identifier.
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//
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// Lua identifiers can contain ascii uppercase, ascii lowercase,
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// digits, and underscores. They may not start with a digit.
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//
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static bool valididentifier(std::string_view id);
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// Return true if the classname is legal.
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//
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// Returns true if value is a string, and is a valid lua identifier,
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// and is not "_G".
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//
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bool validclassname(LuaSlot value) const;
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static bool validclassname(std::string_view cname);
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// Get the class name given a class table.
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//
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// Return the class name if x is a valid class table. Otherwise, returns
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