More work on blueprint exporter, and some work on build system

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2026-02-16 17:24:52 -05:00
parent a0c8935260
commit 15997aee62
9 changed files with 345 additions and 214 deletions

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@@ -109,9 +109,14 @@ Blueprints are automatically exported to readable text files in `Saved/Blueprint
Do not use git to make changes (commit, push, branch, etc.). Read-only git commands (status, log, diff, etc.) are fine.
## Workflow
- When the user gives a direct command, execute it. But when proposing changes on your own initiative, describe the plan and get approval before editing files.
## Coding Conventions
- Do not use static functions in Unreal code. Use class methods or namespace-scoped functions instead.
- Use `LogLuprexIntegration` for log messages, not `LogTemp`.
- When writing UFUNCTIONs that take an `AActor*`, `UObject*`, or similar "self" parameter, add `DefaultToSelf` meta to that pin. Most functions should have this on the obvious pin so the user doesn't have to manually wire it in blueprints.
## Session Startup