Lots of refactoring in LuaCallNode
This commit is contained in:
@@ -2,48 +2,17 @@
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#include "LuaCallNode.h"
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#include "StreamBuffer.h"
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#include "GameFramework/Actor.h"
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#include "BlueprintActionDatabaseRegistrar.h"
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#include "BlueprintNodeSpawner.h"
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#include "Containers/EnumAsByte.h"
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#include "Containers/UnrealString.h"
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#include "EdGraph/EdGraph.h"
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#include "EdGraph/EdGraphSchema.h"
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#include "EdGraphSchema_K2.h"
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#include "EdGraphSchema_K2_Actions.h"
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#include "EditorCategoryUtils.h"
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#include "Engine/Blueprint.h"
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#include "HAL/PlatformCrt.h"
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#include "Internationalization/Internationalization.h"
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#include "GameFramework/Actor.h"
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#include "K2Node_CallFunction.h"
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#include "K2Node_MakeArray.h"
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#include "K2Node_MakeStruct.h"
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#include "Kismet/KismetMathLibrary.h"
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#include "Kismet/KismetTextLibrary.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Kismet2/CompilerResultsLog.h"
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#include "KismetCompiler.h"
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#include "LuaCall.h"
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#include "Math/Vector2D.h"
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#include "Misc/AssertionMacros.h"
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#include "Misc/CString.h"
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#include "ScopedTransaction.h"
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#include "Templates/Casts.h"
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#include "Templates/SubclassOf.h"
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#include "UObject/Class.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/Package.h"
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#include "UObject/UnrealNames.h"
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#include "UObject/UnrealType.h"
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#include "UObject/WeakObjectPtr.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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#define LOCTEXT_NAMESPACE "LuaCall"
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#define LuaCallLibraryFunction(name) (UlxLuaCallLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UlxLuaCallLibrary, name)))
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// All argument pins will have internal Names that start with "A:"
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const FName UK2Node_LuaInvoke::FunctionPinName(TEXT("Lua Function Prototype"));
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@@ -51,44 +20,6 @@ const FName UK2Node_LuaInvoke::PlacePinName(TEXT("Place Tangible"));
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const FName UK2Node_LuaInvoke::ExtraResultsPinName(TEXT("Extra Results"));
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const FName UK2Node_LuaInvoke::ErrorPinName(TEXT("Error"));
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bool UK2Node_LuaInvoke::IsPrefix(const UEdGraphPin *Pin, char Prefix)
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{
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TCHAR pname[FName::StringBufferSize];
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Pin->PinName.ToString(pname);
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return pname[0] == Prefix && pname[1] == ':';
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}
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FName UK2Node_LuaInvoke::AddPrefix(const FString &Name, char Prefix)
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{
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TCHAR PrefixChars[3];
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PrefixChars[0] = Prefix;
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PrefixChars[1] = ':';
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PrefixChars[2] = 0;
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FString Prefixed = PrefixChars + Name;
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return FName(*Prefixed);
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}
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FString UK2Node_LuaInvoke::RemovePrefix(FName Name, char Prefix)
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{
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TCHAR pname[FName::StringBufferSize];
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Name.ToString(pname);
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check(pname[0] == Prefix);
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check(pname[1] == ':');
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return FString(pname + 2);
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}
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UK2Node_LuaInvoke::UK2Node_LuaInvoke(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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UK2Node_LuaProbe::UK2Node_LuaProbe(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FText UK2Node_LuaInvoke::GetTooltipText() const
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{
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static FText Tooltip = FText::FromString(FString::Printf(TEXT(
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@@ -134,9 +65,7 @@ void UK2Node_LuaInvoke::AllocateDefaultPins()
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FlxParsedProto ParsedProto(LuaFunctionPrototype);
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if (!ParsedProto.ErrorMessage.IsEmpty())
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{
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bHasCompilerMessage = true;
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ErrorType = EMessageSeverity::Error;
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ErrorMsg = FString::Printf(TEXT("Syntax error in lua function prototype: %s"), *ParsedProto.ErrorMessage);
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SetErrorMsg(FString::Printf(TEXT("Syntax error in lua function prototype: %s"), *ParsedProto.ErrorMessage));
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}
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CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Execute);
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@@ -158,14 +87,10 @@ void UK2Node_LuaInvoke::AllocateDefaultPins()
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FName PrefixedName = AddPrefix(Pin.Name, 'A');
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UFunction *Accessor = UlxLuaCallLibrary::GetArgumentPacker(Pin.Type);
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if (Accessor == nullptr) {
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bHasCompilerMessage = true;
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ErrorType = EMessageSeverity::Error;
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ErrorMsg = FString::Printf(TEXT("Unknown argument type: %s"), *Pin.Type);
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SetErrorMsg(FString::Printf(TEXT("Unknown argument type: %s"), *Pin.Type));
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continue;
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}
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FEdGraphPinType PinType;
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GetDefault<UEdGraphSchema_K2>()->ConvertPropertyToPinType(Accessor->FindPropertyByName(TEXT("Value")), PinType);
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CreatePin(EGPD_Input, PinType, PrefixedName);
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CreatePin(EGPD_Input, PropertyToPinType(Accessor->FindPropertyByName(TEXT("Value"))), PrefixedName);
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}
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// Create return value pins.
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@@ -174,14 +99,10 @@ void UK2Node_LuaInvoke::AllocateDefaultPins()
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FName PrefixedName = AddPrefix(Pin.Name, 'R');
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UFunction *Accessor = UlxLuaCallLibrary::GetReturnValueUnpacker(Pin.Type);
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if (Accessor == nullptr) {
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bHasCompilerMessage = true;
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ErrorType = EMessageSeverity::Error;
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ErrorMsg = FString::Printf(TEXT("Unknown return value type: %s"), *Pin.Type);
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SetErrorMsg(FString::Printf(TEXT("Unknown return value type: %s"), *Pin.Type));
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continue;
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}
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FEdGraphPinType PinType;
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GetDefault<UEdGraphSchema_K2>()->ConvertPropertyToPinType(Accessor->FindPropertyByName(TEXT("Result")), PinType);
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CreatePin(EGPD_Output, PinType, PrefixedName);
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CreatePin(EGPD_Output, PropertyToPinType(Accessor->FindPropertyByName(TEXT("Result"))), PrefixedName);
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}
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if (ParsedProto.ExtraReturnValues)
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@@ -213,26 +134,8 @@ FText UK2Node_LuaInvoke::GetPinDisplayName(const UEdGraphPin* Pin) const
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return FText::GetEmpty();
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}
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// For argument pins, we must strip off the Argument Pin Prefix.
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if (IsPrefix(Pin, 'A'))
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{
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return FText::FromString(RemovePrefix(Pin->PinName, 'A'));
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}
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// For return value pins, we must strip off the Return Value Pin Prefix.
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if (IsPrefix(Pin, 'R'))
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{
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return FText::FromString(RemovePrefix(Pin->PinName, 'R'));
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}
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// Otherwise, just return the Pin Name the normal way.
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return FText::FromName(Pin->PinName);
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}
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void UK2Node_LuaInvoke::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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// GetGraph()->NotifyNodeChanged(this);
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// Return the pin name, removing A: or R: if present.
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return FText::FromName(RemovePrefix(Pin->PinName));
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}
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void UK2Node_LuaInvoke::PinDefaultValueChanged(UEdGraphPin* Pin)
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@@ -251,23 +154,12 @@ void UK2Node_LuaInvoke::PinDefaultValueChanged(UEdGraphPin* Pin)
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void UK2Node_LuaInvoke::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
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{
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Super::ExpandNode(CompilerContext, SourceGraph);
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const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
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// Define a local function that creates a CallFunctionNode
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auto MakeCallFunctionNode = [&](UFunction *func)
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{
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UK2Node_CallFunction* CallNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
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CallNode->SetFromFunction(func);
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CallNode->AllocateDefaultPins();
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CompilerContext.MessageLog.NotifyIntermediateObjectCreation(CallNode, this);
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return CallNode;
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};
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// The BeginNode function packs the class name and function name into the call buffer.
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FlxParsedProto ParsedProto(LuaFunctionPrototype);
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UK2Node_CallFunction* BeginNode = MakeCallFunctionNode(LuaCallLibraryFunction(LuaCallBegin));
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Schema->TrySetDefaultValue(*BeginNode->FindPinChecked(TEXT("ClassName")), ParsedProto.ClassName);
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Schema->TrySetDefaultValue(*BeginNode->FindPinChecked(TEXT("FunctionName")), ParsedProto.FunctionName);
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const UEdGraphSchema_K2* CCSchema = CompilerContext.GetSchema();
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UK2Node_CallFunction* BeginNode = MakeCallFunctionNode(CompilerContext, SourceGraph, LuaCallLibraryFunction(LuaCallBegin));
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CCSchema->TrySetDefaultValue(*BeginNode->FindPinChecked(TEXT("ClassName")), ParsedProto.ClassName);
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CCSchema->TrySetDefaultValue(*BeginNode->FindPinChecked(TEXT("FunctionName")), ParsedProto.FunctionName);
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UEdGraphPin *ThenPin = BeginNode->GetThenPin();
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// Add Packing operations for all argument pins.
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@@ -281,29 +173,26 @@ void UK2Node_LuaInvoke::ExpandNode(class FKismetCompilerContext& CompilerContext
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CompilerContext.MessageLog.Error(TEXT("All argument pins must have known types"));
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continue;
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}
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UK2Node_CallFunction *PackNode = MakeCallFunctionNode(PackingFunc);
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UK2Node_CallFunction *PackNode = MakeCallFunctionNode(CompilerContext, SourceGraph, PackingFunc);
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CompilerContext.MovePinLinksToIntermediate(*Pin, *PackNode->FindPinChecked(TEXT("Value")));
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ThenPin->MakeLinkTo(PackNode->GetExecPin());
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ThenPin = PackNode->GetThenPin();
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ThenPin = ChainExecPin(ThenPin, PackNode, TEXT("Then"));
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}
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// Add the invoke or probe node.
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UEdGraphPin *ReturnArrayPin = nullptr;
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if (IsInvoke())
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{
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UK2Node_CallFunction* ActionNode = MakeCallFunctionNode(LuaCallLibraryFunction(LuaCallInvoke));
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UK2Node_CallFunction* ActionNode = MakeCallFunctionNode(CompilerContext, SourceGraph, LuaCallLibraryFunction(LuaCallInvoke));
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CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(PlacePinName), *ActionNode->FindPinChecked(TEXT("Place")));
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ThenPin->MakeLinkTo(ActionNode->GetExecPin());
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ThenPin = ActionNode->GetThenPin();
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ThenPin = ChainExecPin(ThenPin, ActionNode, TEXT("Then"));
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}
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else
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{
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UK2Node_CallFunction* ActionNode = MakeCallFunctionNode(LuaCallLibraryFunction(LuaCallProbe));
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UK2Node_CallFunction* ActionNode = MakeCallFunctionNode(CompilerContext, SourceGraph, LuaCallLibraryFunction(LuaCallProbe));
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CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(PlacePinName), *ActionNode->FindPinChecked(TEXT("Place")));
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CompilerContext.CopyPinLinksToIntermediate(*FindPinChecked(ErrorPinName), *ActionNode->FindPinChecked(TEXT("False")));
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ReturnArrayPin = ActionNode->FindPinChecked(TEXT("ReturnArray"));
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ThenPin->MakeLinkTo(ActionNode->GetExecPin());
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ThenPin = ActionNode->FindPinChecked(TEXT("True"));
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ThenPin = ChainExecPin(ThenPin, ActionNode, TEXT("True"));
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}
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if (IsInvoke())
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@@ -327,12 +216,11 @@ void UK2Node_LuaInvoke::ExpandNode(class FKismetCompilerContext& CompilerContext
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CompilerContext.MessageLog.Error(TEXT("All return value pins must have known types."));
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continue;
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}
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UK2Node_CallFunction *UnpackNode = MakeCallFunctionNode(UnpackingFunc);
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UK2Node_CallFunction *UnpackNode = MakeCallFunctionNode(CompilerContext, SourceGraph, UnpackingFunc);
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ReturnArrayPin->MakeLinkTo(UnpackNode->FindPinChecked(UEdGraphSchema_K2::PN_Self));
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CompilerContext.CopyPinLinksToIntermediate(*FindPinChecked(ErrorPinName), *UnpackNode->FindPinChecked(TEXT("WrongType")));
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CompilerContext.MovePinLinksToIntermediate(*Pin, *UnpackNode->FindPinChecked(TEXT("Result")));
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ThenPin->MakeLinkTo(UnpackNode->GetExecPin());
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ThenPin = UnpackNode->FindPinChecked(TEXT("Success"));
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ThenPin = ChainExecPin(ThenPin, UnpackNode, TEXT("Success"));
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}
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// If there is an extra results pin, hook it up.
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@@ -340,10 +228,9 @@ void UK2Node_LuaInvoke::ExpandNode(class FKismetCompilerContext& CompilerContext
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{
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UEdGraphPin *ExtraPin = FindPinChecked(ExtraResultsPinName);
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UFunction *DiscardFunc = UlxLuaValues::StaticClass()->FindFunctionByName(TEXT("DiscardBeforeCursor"));
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UK2Node_CallFunction *DiscardNode = MakeCallFunctionNode(DiscardFunc);
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UK2Node_CallFunction *DiscardNode = MakeCallFunctionNode(CompilerContext, SourceGraph, DiscardFunc);
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ReturnArrayPin->MakeLinkTo(DiscardNode->FindPinChecked(UEdGraphSchema_K2::PN_Self));
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ThenPin->MakeLinkTo(DiscardNode->GetExecPin());
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ThenPin = DiscardNode->GetThenPin();
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ThenPin = ChainExecPin(ThenPin, DiscardNode, TEXT("Then"));
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CompilerContext.MovePinLinksToIntermediate(*ExtraPin, *ReturnArrayPin);
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}
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}
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@@ -382,20 +269,11 @@ bool UK2Node_LuaInvoke::IsConnectionDisallowed(const UEdGraphPin* MyPin, const U
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void UK2Node_LuaInvoke::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
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{
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// actions get registered under specific object-keys; the idea is that
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// actions might have to be updated (or deleted) if their object-key is
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// mutated (or removed)... here we use the node's class (so if the node
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// type disappears, then the action should go with it)
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UClass* ActionKey = GetClass();
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// to keep from needlessly instantiating a UBlueprintNodeSpawner, first
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// check to make sure that the registrar is looking for actions of this type
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// (could be regenerating actions for a specific asset, and therefore the
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// registrar would only accept actions corresponding to that asset)
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if (ActionRegistrar.IsOpenForRegistration(ActionKey))
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{
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UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
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check(NodeSpawner != nullptr);
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ActionRegistrar.AddBlueprintAction(ActionKey, NodeSpawner);
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}
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}
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@@ -1,16 +1,7 @@
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#pragma once
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#include "Containers/Array.h"
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraphNode.h"
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#include "EdGraph/EdGraphPin.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Text.h"
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#include "K2Node.h"
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#include "UObject/NameTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "LuprexK2Node.h"
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#include "LuaCallNode.generated.h"
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@@ -24,14 +15,11 @@ class UObject;
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// The Lua Call K2Node.
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//
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UCLASS(MinimalAPI)
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class UK2Node_LuaInvoke : public UK2Node
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class UK2Node_LuaInvoke : public UlxK2Node
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UObject Interface
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virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
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//~ End UObject Interface
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GENERATED_BODY()
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public:
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//~ Begin UEdGraphNode Interface.
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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@@ -62,11 +50,6 @@ private:
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static const FName ExtraResultsPinName;
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static const FName ErrorPinName;
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/** Utility functions for manipulating pin names with prefixes **/
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static bool IsPrefix(const UEdGraphPin *Pin, char Prefix);
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static FName AddPrefix(const FString &String, char Prefix);
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static FString RemovePrefix(FName Name, char Prefix);
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private:
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/** The lua function prototype, which must be saved as a property **/
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UPROPERTY()
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@@ -77,7 +60,7 @@ private:
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UCLASS(MinimalAPI)
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class UK2Node_LuaProbe : public UK2Node_LuaInvoke
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{
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GENERATED_UCLASS_BODY()
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GENERATED_BODY()
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// Setting this flag alters the behavior of LuaInvoke, making it
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// probe instead of invoke.
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62
Source/Integration/LuprexK2Node.cpp
Normal file
62
Source/Integration/LuprexK2Node.cpp
Normal file
@@ -0,0 +1,62 @@
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#include "LuprexK2Node.h"
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#include "EdGraphSchema_K2.h"
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#include "K2Node_CallFunction.h"
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#include "KismetCompiler.h"
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FName UlxK2Node::AddPrefix(const FString &Name, char Prefix)
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{
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TCHAR PrefixChars[3];
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PrefixChars[0] = Prefix;
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PrefixChars[1] = ':';
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PrefixChars[2] = 0;
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FString Prefixed = PrefixChars + Name;
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return FName(*Prefixed);
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}
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FName UlxK2Node::RemovePrefix(FName Name)
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{
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TCHAR pname[FName::StringBufferSize];
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Name.ToString(pname);
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if ((pname[0] != 0) && (pname[1] == ':'))
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{
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return FName(pname + 2);
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}
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return Name;
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}
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FEdGraphPinType UlxK2Node::PropertyToPinType(const FProperty *Property)
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{
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FEdGraphPinType PinType;
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if (Property)
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{
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GetDefault<UEdGraphSchema_K2>()->ConvertPropertyToPinType(Property, PinType);
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}
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return PinType;
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}
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void UlxK2Node::SetErrorMsg(const FString &Msg)
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{
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if (bHasCompilerMessage) return;
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bHasCompilerMessage = true;
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ErrorType = EMessageSeverity::Error;
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ErrorMsg = Msg;
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}
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UEdGraphPin* UlxK2Node::ChainExecPin(UEdGraphPin *ExecOut, UK2Node *NextNode, const TCHAR *OutputPinName)
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{
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ExecOut->MakeLinkTo(NextNode->GetExecPin());
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UEdGraphPin *Result = NextNode->FindPinChecked(FName(OutputPinName), EGPD_Output);
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check(Result->PinType.PinCategory == UEdGraphSchema_K2::PC_Exec);
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return Result;
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}
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UK2Node_CallFunction* UlxK2Node::MakeCallFunctionNode(FKismetCompilerContext &CompilerContext, UEdGraph *SourceGraph, UFunction *Func)
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{
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UK2Node_CallFunction* CallNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
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CallNode->SetFromFunction(Func);
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CallNode->AllocateDefaultPins();
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CompilerContext.MessageLog.NotifyIntermediateObjectCreation(CallNode, this);
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return CallNode;
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}
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34
Source/Integration/LuprexK2Node.h
Normal file
34
Source/Integration/LuprexK2Node.h
Normal file
@@ -0,0 +1,34 @@
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|
||||
#pragma once
|
||||
|
||||
#include "K2Node.h"
|
||||
|
||||
#include "LuprexK2Node.generated.h"
|
||||
|
||||
//
|
||||
// Base class for Luprex K2 nodes, adding common utility functions.
|
||||
//
|
||||
UCLASS(Abstract, MinimalAPI)
|
||||
class UlxK2Node : public UK2Node
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
protected:
|
||||
/** Add a single-char prefix to a pin name, e.g. AddPrefix("foo", 'A') -> "A:foo" */
|
||||
static FName AddPrefix(const FString &Name, char Prefix);
|
||||
|
||||
/** Strip a single-char prefix from a pin name, returning the original name if no prefix is found. */
|
||||
static FName RemovePrefix(FName Name);
|
||||
|
||||
/** Convert a UFunction property to a pin type. Returns a default (wildcard) pin type on failure. */
|
||||
static FEdGraphPinType PropertyToPinType(const FProperty *Property);
|
||||
|
||||
/** Set a fatal error message on this node. */
|
||||
void SetErrorMsg(const FString &Msg);
|
||||
|
||||
/** Spawn an intermediate UK2Node_CallFunction during node expansion. */
|
||||
class UK2Node_CallFunction* MakeCallFunctionNode(class FKismetCompilerContext &CompilerContext, UEdGraph *SourceGraph, UFunction *Func);
|
||||
|
||||
/** Link ExecOut to NextNode's exec pin, return NextNode's output exec pin (by name). */
|
||||
static UEdGraphPin* ChainExecPin(UEdGraphPin *ExecOut, UK2Node *NextNode, const TCHAR *OutputPinName);
|
||||
};
|
||||
Reference in New Issue
Block a user