A few animation primitives
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@@ -43,6 +43,7 @@ public:
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std::unique_ptr<IdPlayerPool> id_player_pool_;
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void be_a_player();
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void update_plane_item();
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};
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class World {
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@@ -110,6 +111,13 @@ public:
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// Get a pointer to the specified tangible.
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//
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Tangible *tangible_get(int64_t id);
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// Get a pointer to the specified tangible.
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//
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// The value on the lua stack should be a valid lua tangible. If not,
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// a lua error is generated.
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//
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Tangible *tangible_get(lua_State *L, int idx);
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// Delete a tangible with the specified ID.
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//
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