A few animation primitives

This commit is contained in:
2021-02-25 15:43:05 -05:00
parent f7be4a93e2
commit 1814f39e1a
3 changed files with 65 additions and 7 deletions

View File

@@ -43,6 +43,7 @@ public:
std::unique_ptr<IdPlayerPool> id_player_pool_;
void be_a_player();
void update_plane_item();
};
class World {
@@ -110,6 +111,13 @@ public:
// Get a pointer to the specified tangible.
//
Tangible *tangible_get(int64_t id);
// Get a pointer to the specified tangible.
//
// The value on the lua stack should be a valid lua tangible. If not,
// a lua error is generated.
//
Tangible *tangible_get(lua_State *L, int idx);
// Delete a tangible with the specified ID.
//