diff xmit of animation queues. Also, StreamBuffer::unwrite_to
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@@ -1,4 +1,5 @@
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#include <limits>
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#include <map>
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#include "luastack.hpp"
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#include "animqueue.hpp"
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@@ -8,6 +9,8 @@ AnimStep::AnimStep() {
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AnimStep::~AnimStep() {}
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void AnimStep::clear() {
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id_ = 0;
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bits_ = 0;
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@@ -57,11 +60,88 @@ void AnimStep::set_plane(const std::string &p) {
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plane_ = p;
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}
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AnimQueue::AnimQueue() {
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size_limit_ = 10; // Default size limit.
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clear_steps();
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bool AnimStep::exactly_equal(const AnimStep &other) const {
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if (id_ != other.id_) return false;
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if (bits_ != other.bits_) return false;
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if (action_ != other.action_) return false;
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if (facing_ != other.facing_) return false;
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if (xyz_ != other.xyz_) return false;
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if (graphic_ != other.graphic_) return false;
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if (plane_ != other.plane_) return false;
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return true;
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}
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bool AnimStep::logically_equal(const AnimStep &other) const {
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if (id_ != other.id_) return false;
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if (bits_ != other.bits_) return false;
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if (action_ != other.action_) return false;
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if (has_facing() && (facing_ != other.facing_)) return false;
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if (has_x() && (xyz_.x != other.xyz_.x)) return false;
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if (has_y() && (xyz_.y != other.xyz_.y)) return false;
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if (has_z() && (xyz_.z != other.xyz_.z)) return false;
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if (has_graphic() && (graphic_ != other.graphic_)) return false;
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if (has_plane() && (plane_ != other.plane_)) return false;
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return true;
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}
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bool AnimStep::state_equal(const AnimStep &other) const {
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if (facing_ != other.facing_) return false;
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if (xyz_ != other.xyz_) return false;
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if (graphic_ != other.graphic_) return false;
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if (plane_ != other.plane_) return false;
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return true;
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}
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void AnimStep::write_into(StreamBuffer *sb) const {
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sb->write_int64(id_);
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sb->write_int16(bits_);
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sb->write_string(action_);
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if (has_facing()) {
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sb->write_float(facing_);
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}
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if (has_x()) {
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sb->write_float(xyz_.x);
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}
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if (has_y()) {
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sb->write_float(xyz_.y);
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}
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if (has_z()) {
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sb->write_float(xyz_.z);
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}
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if (has_graphic()) {
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sb->write_string(graphic_);
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}
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if (has_plane()) {
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sb->write_string(plane_);
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}
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}
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void AnimStep::read_from(StreamBuffer *sb) {
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id_ = sb->read_int64();
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bits_ = sb->read_int16();
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action_ = sb->read_string();
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if (has_facing()) {
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facing_ = sb->read_float();
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}
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if (has_x()) {
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xyz_.x = sb->read_float();
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}
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if (has_y()) {
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xyz_.y = sb->read_float();
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}
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if (has_z()) {
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xyz_.z = sb->read_float();
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}
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if (has_graphic()) {
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graphic_ = sb->read_string();
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}
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if (has_plane()) {
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plane_ = sb->read_string();
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}
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}
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void AnimStep::from_lua_store_string(lua_State *L, int idx, std::string *target, int16_t bits, const char *name) {
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if ((bits_ & bits)||(*target != "")) {
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luaL_error(L, "specified %s twice", name);
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@@ -123,6 +203,12 @@ void AnimStep::from_lua(lua_State *L, int idx, const AnimStep &qback) {
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}
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}
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void AnimStep::keep_state_only() {
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bits_ = HAS_EVERYTHING;
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id_ = 0;
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action_ = "";
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}
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void AnimStep::echo(const AnimStep &prev) {
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if (!has_facing()) {
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facing_ = prev.facing_;
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@@ -166,6 +252,23 @@ bool AnimStep::echoes(const AnimStep &prev) const {
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return true;
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}
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AnimQueue::AnimQueue() {
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size_limit_ = 10; // Default size limit.
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clear_steps();
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}
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bool AnimQueue::exactly_equal(const AnimQueue &other) const {
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if (steps_.size() != other.steps_.size()) {
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return false;
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}
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for (int i = 0; i < int(steps_.size()); i++) {
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if (!steps_[i].exactly_equal(other.steps_[i])) {
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return false;
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}
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}
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return true;
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}
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void AnimQueue::clear_steps() {
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steps_.clear();
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steps_.emplace_back();
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@@ -186,10 +289,7 @@ void AnimQueue::keep_only(int n) {
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while (int(steps_.size()) > n) {
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steps_.pop_front();
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}
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AnimStep &init = steps_.front();
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init.id_ = 0;
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init.action_ = "";
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init.bits_ = AnimStep::HAS_EVERYTHING;
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steps_.front().keep_state_only();
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}
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void AnimQueue::add(int64_t id, const AnimStep &step) {
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@@ -200,7 +300,7 @@ void AnimQueue::add(int64_t id, const AnimStep &step) {
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keep_only(size_limit_);
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}
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bool AnimQueue::valid() {
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bool AnimQueue::valid() const {
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// Animqueue must have at least one step.
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if (steps_.empty()) {
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return false;
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@@ -227,27 +327,7 @@ void AnimQueue::serialize(StreamBuffer *sb) {
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sb->write_int32(size_limit_);
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sb->write_size(steps_.size());
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for (const AnimStep &step : steps_) {
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sb->write_int64(step.id_);
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sb->write_int16(step.bits_);
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sb->write_string(step.action_);
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if (step.has_facing()) {
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sb->write_float(step.facing_);
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}
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if (step.has_x()) {
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sb->write_float(step.xyz_.x);
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}
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if (step.has_y()) {
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sb->write_float(step.xyz_.y);
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}
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if (step.has_z()) {
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sb->write_float(step.xyz_.z);
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}
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if (step.has_graphic()) {
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sb->write_string(step.graphic_);
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}
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if (step.has_plane()) {
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sb->write_string(step.plane_);
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}
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step.write_into(sb);
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}
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}
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@@ -257,31 +337,86 @@ void AnimQueue::deserialize(StreamBuffer *sb) {
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steps_.resize(nsteps);
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for (size_t i = 0; i < nsteps; i++) {
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AnimStep &step = steps_[i];
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if (i > 0) step = steps_[i - 1];
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step.id_ = sb->read_int64();
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step.bits_ = sb->read_int16();
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step.action_ = sb->read_string();
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if (step.has_facing()) {
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step.facing_ = sb->read_float();
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}
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if (step.has_x()) {
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step.xyz_.x = sb->read_float();
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}
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if (step.has_y()) {
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step.xyz_.y = sb->read_float();
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}
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if (step.has_z()) {
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step.xyz_.z = sb->read_float();
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}
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if (step.has_graphic()) {
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step.graphic_ = sb->read_string();
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}
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if (step.has_plane()) {
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step.plane_ = sb->read_string();
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step.read_from(sb);
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if (i > 0) step.echo(steps_[i - 1]);
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}
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}
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void AnimQueue::make_patch(const AnimQueue &auth, StreamBuffer *sb) const {
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// Sanity check.
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assert(valid());
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assert(auth.valid());
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// Special case: if we're already a perfect match, output 0 bytes.
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if (exactly_equal(auth)) {
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return;
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}
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// Write the first element.
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const AnimStep &first = auth.steps_[0];
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int match = 0;
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while ((match < int(steps_.size())) && (!steps_[match].state_equal(first))) {
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match++;
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}
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if (match == int(steps_.size())) {
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sb->write_uint8(255);
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first.write_into(sb);
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} else {
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sb->write_uint8(match);
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}
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// Index the remaining elements by id.
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std::map<uint64_t, int> index;
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for (int i = 1; i < int(steps_.size()); i++) {
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index[steps_[i].id_] = i;
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}
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// Write the remaining elements.
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for (int i = 1; i < int(auth.steps_.size()); i++) {
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const AnimStep &step = auth.steps_[i];
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auto iter = index.find(step.id());
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if (iter == index.end()) {
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sb->write_uint8(255);
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step.write_into(sb);
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} else {
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const AnimStep &local = steps_[iter->second];
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if (local.exactly_equal(step)) {
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sb->write_uint8(iter->second);
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} else {
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sb->write_uint8(255);
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step.write_into(sb);
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}
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}
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}
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}
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void AnimQueue::apply_patch(StreamBuffer *sb) {
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// Special case: if there are zero bytes, no patch is needed.
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if (sb->at_eof()) {
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return;
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}
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// Decode the diff, stop at eof.
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std::deque<AnimStep> old = std::move(steps_);
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steps_.clear();
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while (!sb->at_eof()) {
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uint8_t index = sb->read_uint8();
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if (index < 255) {
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assert(index < old.size());
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steps_.push_back(old[index]);
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} else {
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AnimStep step;
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step.read_from(sb);
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steps_.push_back(step);
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}
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int size = steps_.size();
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if (size > 1) {
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steps_[size-1].echo(steps_[size-2]);
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}
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}
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steps_.front().keep_state_only();
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}
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const AnimStep &AnimQueue::back() const {
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return steps_.back();
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}
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@@ -411,5 +546,42 @@ LuaDefine(unittests_animqueue, "c") {
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LuaAssert(L, aqds.nth(3).graphic() == "banana");
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LuaAssert(L, aqds.nth(3).plane() == "");
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// Test difference transmission
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// Start with an anim queue with an initial state and a single action.
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aq.set_size_limit(10);
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aqds.set_size_limit(10);
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aq.clear_steps();
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aqds.clear_steps();
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stp.clear();
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stp.set_action("walk");
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stp.set_xyz(util::XYZ(3,4,5));
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aq.add(12345, stp);
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sb.clear();
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aqds.make_patch(aq, &sb);
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aqds.apply_patch(&sb);
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LuaAssert(L, aqds.exactly_equal(aq));
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// Add another action.
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stp.clear();
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stp.set_action("fnord");
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stp.set_facing(123);
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stp.set_plane("where");
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aq.add(232, stp);
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sb.clear();
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aqds.make_patch(aq, &sb);
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aqds.apply_patch(&sb);
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LuaAssert(L, aqds.exactly_equal(aq));
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// Discard all but the last action.
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aq.keep_only(1);
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sb.clear();
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aqds.make_patch(aq, &sb);
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aqds.apply_patch(&sb);
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LuaAssert(L, aqds.exactly_equal(aq));
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return 0;
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}
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