Make TangibleManager a GameInstance subsystem
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@@ -19,7 +19,6 @@ using namespace LpxCommonTypes;
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ALuprexGameModeBase::ALuprexGameModeBase()
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{
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TangibleManager = nullptr;
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PlayerId = 0;
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EngineSeconds = 0.0;
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MustCallLookAtChanged = false;
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@@ -65,11 +64,6 @@ void ALuprexGameModeBase::ResetToInitialState()
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Playing = false;
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TickEnabled = true;
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if (TangibleManager != nullptr) {
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TangibleManager->ConditionalBeginDestroy();
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TangibleManager = nullptr;
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}
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// Stop the tick functions.
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FWorldDelegates::OnWorldPreActorTick.Remove(OnWorldPreActorTickHandle);
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FWorldDelegates::OnWorldPostActorTick.Remove(OnWorldPostActorTickHandle);
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@@ -131,14 +125,15 @@ void ALuprexGameModeBase::UpdateTangibles() {
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double radius = 1000.0; // Hardwired for now.
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using TanArray = UlxTangibleManager::TanArray;
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if (!Playing) return;
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UlxTangibleManager *TM = GetGameInstance()->GetSubsystem<UlxTangibleManager>();
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TanArray alltans;
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{
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FlxLockedWrapper w(LockableWrapper);
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PlayerId = w.GetActor();
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IdView nearids = w.GetNear(PlayerId, radius, radius, radius);
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TangibleManager->UpdateNearAccordingToLuprex(nearids);
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alltans = TangibleManager->GetAllTangibles();
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IdArray allids = TangibleManager->GetIds(alltans);
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TM->UpdateNearAccordingToLuprex(nearids);
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alltans = TM->GetAllTangibles();
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IdArray allids = TM->GetIds(alltans);
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StringViewVec allqueues = w.GetAnimationQueues(allids);
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for (int i = 0; i < alltans.Num(); i++) {
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alltans[i]->UpdateAnimationQueue(allqueues[i]);
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@@ -158,24 +153,25 @@ void ALuprexGameModeBase::UpdateTangibles() {
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for (int i = 0; i < alltans.Num(); i++) {
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alltans[i]->MaybeExecuteAnimStateChanged();
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}
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TangibleManager->RecalcNearAccordingToUnreal(PlayerId, radius);
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TangibleManager->DeleteFarawayTangibles();
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TM->RecalcNearAccordingToUnreal(PlayerId, radius);
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TM->DeleteFarawayTangibles();
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}
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void ALuprexGameModeBase::UpdatePossessedTangible() {
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UlxTangible *ptan = TangibleManager->GetPossessedTangible();
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UlxTangible *tan = TangibleManager->GetTangible(PlayerId);
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UlxTangibleManager *TM = GetGameInstance()->GetSubsystem<UlxTangibleManager>();
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UlxTangible *ptan = TM->GetPossessedTangible();
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UlxTangible *tan = TM->GetTangible(PlayerId);
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APlayerController *ctrl = GetWorld()->GetFirstPlayerController();
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APawn *pawn = nullptr;
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if (tan != nullptr) pawn = Cast<APawn>(tan->GetActor());
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if (pawn == nullptr) {
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if (ptan != nullptr) {
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TangibleManager->SetPossessedTangible(nullptr);
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TM->SetPossessedTangible(nullptr);
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ctrl->Possess(nullptr);
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}
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} else {
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if (ptan != tan) {
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TangibleManager->SetPossessedTangible(tan);
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TM->SetPossessedTangible(tan);
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ctrl->Possess(pawn);
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}
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}
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@@ -268,10 +264,6 @@ void ALuprexGameModeBase::InitializeGlobalState()
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OnWorldPostActorTickHandle = FWorldDelegates::OnWorldPostActorTick.AddUObject(this, &ALuprexGameModeBase::OnWorldPostActorTick);
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}
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// Initialize the tangible manager.
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TangibleManager = NewObject<UlxTangibleManager>(this);
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TangibleManager->Init(this);
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// If somebody generates a log message that's severe enough, break to debugger.
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BreakToDebuggerLogVerbosityDevice.Reset(
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new FlxBreakToDebuggerOutputDevice(BreakToDebuggerLogVerbosity));
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@@ -327,7 +319,7 @@ FVector2D ALuprexGameModeBase::GetLookAtPixel(const UObject *Context)
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void ALuprexGameModeBase::UpdateLookAt() {
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// Make sure the world is fully configured before we attempt to cast rays.
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UlxTangible *possessed = TangibleManager->GetPossessedTangible();
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UlxTangible *possessed = GetGameInstance()->GetSubsystem<UlxTangibleManager>()->GetPossessedTangible();
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if (possessed == nullptr) return;
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APlayerController *pc = GetWorld()->GetFirstPlayerController();
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if (pc == nullptr) return;
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