Make TangibleManager a GameInstance subsystem

This commit is contained in:
2026-02-25 14:59:54 -05:00
parent b149714f20
commit 199a6bb813
5 changed files with 18 additions and 48 deletions

View File

@@ -7,7 +7,6 @@
#include "GameFramework/GameModeBase.h"
#include "lpx-enginewrapper.hpp"
#include "StreamBuffer.h"
#include "TangibleManager.h"
#include "LuprexSockets.h"
#include "TriggeredTask.h"
#include "BreakToDebugger.h"
@@ -101,9 +100,6 @@ public:
// Get the current Luprex Game Mode Base, given a Context object.
static ALuprexGameModeBase *FromContext(const UObject *Context);
UPROPERTY()
UlxTangibleManager *TangibleManager;
// The actor that the player is looking at, current frame.
UPROPERTY()
FHitResult CurrentLookAt;