Make TangibleManager a GameInstance subsystem
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@@ -7,7 +7,6 @@
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#include "GameFramework/GameModeBase.h"
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#include "lpx-enginewrapper.hpp"
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#include "StreamBuffer.h"
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#include "TangibleManager.h"
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#include "LuprexSockets.h"
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#include "TriggeredTask.h"
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#include "BreakToDebugger.h"
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@@ -101,9 +100,6 @@ public:
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// Get the current Luprex Game Mode Base, given a Context object.
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static ALuprexGameModeBase *FromContext(const UObject *Context);
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UPROPERTY()
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UlxTangibleManager *TangibleManager;
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// The actor that the player is looking at, current frame.
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UPROPERTY()
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FHitResult CurrentLookAt;
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