Make TangibleManager a GameInstance subsystem

This commit is contained in:
2026-02-25 14:59:54 -05:00
parent b149714f20
commit 199a6bb813
5 changed files with 18 additions and 48 deletions

View File

@@ -19,7 +19,6 @@ using namespace LpxCommonTypes;
ALuprexGameModeBase::ALuprexGameModeBase()
{
TangibleManager = nullptr;
PlayerId = 0;
EngineSeconds = 0.0;
MustCallLookAtChanged = false;
@@ -65,11 +64,6 @@ void ALuprexGameModeBase::ResetToInitialState()
Playing = false;
TickEnabled = true;
if (TangibleManager != nullptr) {
TangibleManager->ConditionalBeginDestroy();
TangibleManager = nullptr;
}
// Stop the tick functions.
FWorldDelegates::OnWorldPreActorTick.Remove(OnWorldPreActorTickHandle);
FWorldDelegates::OnWorldPostActorTick.Remove(OnWorldPostActorTickHandle);
@@ -131,14 +125,15 @@ void ALuprexGameModeBase::UpdateTangibles() {
double radius = 1000.0; // Hardwired for now.
using TanArray = UlxTangibleManager::TanArray;
if (!Playing) return;
UlxTangibleManager *TM = GetGameInstance()->GetSubsystem<UlxTangibleManager>();
TanArray alltans;
{
FlxLockedWrapper w(LockableWrapper);
PlayerId = w.GetActor();
IdView nearids = w.GetNear(PlayerId, radius, radius, radius);
TangibleManager->UpdateNearAccordingToLuprex(nearids);
alltans = TangibleManager->GetAllTangibles();
IdArray allids = TangibleManager->GetIds(alltans);
TM->UpdateNearAccordingToLuprex(nearids);
alltans = TM->GetAllTangibles();
IdArray allids = TM->GetIds(alltans);
StringViewVec allqueues = w.GetAnimationQueues(allids);
for (int i = 0; i < alltans.Num(); i++) {
alltans[i]->UpdateAnimationQueue(allqueues[i]);
@@ -158,24 +153,25 @@ void ALuprexGameModeBase::UpdateTangibles() {
for (int i = 0; i < alltans.Num(); i++) {
alltans[i]->MaybeExecuteAnimStateChanged();
}
TangibleManager->RecalcNearAccordingToUnreal(PlayerId, radius);
TangibleManager->DeleteFarawayTangibles();
TM->RecalcNearAccordingToUnreal(PlayerId, radius);
TM->DeleteFarawayTangibles();
}
void ALuprexGameModeBase::UpdatePossessedTangible() {
UlxTangible *ptan = TangibleManager->GetPossessedTangible();
UlxTangible *tan = TangibleManager->GetTangible(PlayerId);
UlxTangibleManager *TM = GetGameInstance()->GetSubsystem<UlxTangibleManager>();
UlxTangible *ptan = TM->GetPossessedTangible();
UlxTangible *tan = TM->GetTangible(PlayerId);
APlayerController *ctrl = GetWorld()->GetFirstPlayerController();
APawn *pawn = nullptr;
if (tan != nullptr) pawn = Cast<APawn>(tan->GetActor());
if (pawn == nullptr) {
if (ptan != nullptr) {
TangibleManager->SetPossessedTangible(nullptr);
TM->SetPossessedTangible(nullptr);
ctrl->Possess(nullptr);
}
} else {
if (ptan != tan) {
TangibleManager->SetPossessedTangible(tan);
TM->SetPossessedTangible(tan);
ctrl->Possess(pawn);
}
}
@@ -268,10 +264,6 @@ void ALuprexGameModeBase::InitializeGlobalState()
OnWorldPostActorTickHandle = FWorldDelegates::OnWorldPostActorTick.AddUObject(this, &ALuprexGameModeBase::OnWorldPostActorTick);
}
// Initialize the tangible manager.
TangibleManager = NewObject<UlxTangibleManager>(this);
TangibleManager->Init(this);
// If somebody generates a log message that's severe enough, break to debugger.
BreakToDebuggerLogVerbosityDevice.Reset(
new FlxBreakToDebuggerOutputDevice(BreakToDebuggerLogVerbosity));
@@ -327,7 +319,7 @@ FVector2D ALuprexGameModeBase::GetLookAtPixel(const UObject *Context)
void ALuprexGameModeBase::UpdateLookAt() {
// Make sure the world is fully configured before we attempt to cast rays.
UlxTangible *possessed = TangibleManager->GetPossessedTangible();
UlxTangible *possessed = GetGameInstance()->GetSubsystem<UlxTangibleManager>()->GetPossessedTangible();
if (possessed == nullptr) return;
APlayerController *pc = GetWorld()->GetFirstPlayerController();
if (pc == nullptr) return;

View File

@@ -7,7 +7,6 @@
#include "GameFramework/GameModeBase.h"
#include "lpx-enginewrapper.hpp"
#include "StreamBuffer.h"
#include "TangibleManager.h"
#include "LuprexSockets.h"
#include "TriggeredTask.h"
#include "BreakToDebugger.h"
@@ -101,9 +100,6 @@ public:
// Get the current Luprex Game Mode Base, given a Context object.
static ALuprexGameModeBase *FromContext(const UObject *Context);
UPROPERTY()
UlxTangibleManager *TangibleManager;
// The actor that the player is looking at, current frame.
UPROPERTY()
FHitResult CurrentLookAt;

View File

@@ -291,7 +291,7 @@ void UlxTangible::SetTangiblePlane(AActor* target, const FString& plane) {
bool UlxTangible::IsCurrentPlayer(AActor* target) {
UlxTangible *tan = GetActorTangibleQuiet(target);
if (tan == nullptr) return false;
ALuprexGameModeBase *gamemode = tan->Manager->GetGameMode();
ALuprexGameModeBase *gamemode = ALuprexGameModeBase::FromContext(target);
return (tan->TangibleId == gamemode->PlayerId);
}

View File

@@ -3,19 +3,14 @@
#include "TangibleManager.h"
#include "Tangible.h"
#include "LuprexGameModeBase.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/ARFilter.h"
UlxTangibleManager::UlxTangibleManager() {
void UlxTangibleManager::Initialize(FSubsystemCollectionBase& Collection) {
Super::Initialize(Collection);
PossessedTangible = nullptr;
}
void UlxTangibleManager::Init(ALuprexGameModeBase *gamemode) {
GameMode = gamemode;
}
UlxTangible* UlxTangibleManager::GetTangible(int64 id) const {
UlxTangible*const* p = IdToTangible.Find(id);
if (p == nullptr) {

View File

@@ -4,14 +4,13 @@
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "Common.h"
#include "Tangible.h"
#include "TangibleManager.generated.h"
class ALuprexGameModeBase;
UCLASS()
class INTEGRATION_API UlxTangibleManager : public UObject
class INTEGRATION_API UlxTangibleManager : public UGameInstanceSubsystem
{
GENERATED_BODY()
@@ -21,9 +20,7 @@ public:
using IdArray = LpxCommonTypes::IdArray;
using TanArray = TArray<UlxTangible*>;
// A pointer to our game mode.
UPROPERTY()
TWeakObjectPtr<ALuprexGameModeBase> GameMode;
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
// Given a tangible ID, look up the TangibleComponent of that actor.
UPROPERTY()
@@ -32,16 +29,6 @@ public:
// The Tangible ID of the possessed tangible, if any.
UlxTangible *PossessedTangible;
public:
UlxTangibleManager();
// Initialize the tangible manager.
//
void Init(ALuprexGameModeBase *gamemode);
// Get a pointer to our game mode.
ALuprexGameModeBase *GetGameMode() { return GameMode.Get(); }
// Get the tangible if it exists, otherwise return NULL
//
UlxTangible* GetTangible(int64 id) const;