A few more steps toward anim queue handling
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@@ -31,11 +31,11 @@ enum EAnimValueType {
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////////////////////////////////////////////////
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struct FAnimStep {
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uint32 Hash;
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uint64 Hash;
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std::string_view Body;
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FAnimStep() : Hash(0), Body("") {}
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FAnimStep(uint32 h, std::string_view b) : Hash(h), Body(b) {}
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FAnimStep(uint64 h, std::string_view b) : Hash(h), Body(b) {}
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};
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struct FAnimStoredStep {
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@@ -43,7 +43,7 @@ struct FAnimStoredStep {
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std::string Body;
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FAnimStoredStep() : Hash(0), Body("") {}
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FAnimStoredStep(uint32 h, std::string_view b) : Hash(h), Body(b) {}
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FAnimStoredStep(uint64 h, std::string_view b) : Hash(h), Body(b) {}
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};
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////////////////////////////////////////////////
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