Radial menus are in good shape

This commit is contained in:
2026-05-18 16:12:26 -04:00
parent 0b23c82e73
commit 1c2be1b4d8
7 changed files with 183 additions and 175 deletions

View File

@@ -7,6 +7,7 @@
#include "CoreMinimal.h"
#include "Components/Widget.h"
#include "Fonts/SlateFontInfo.h"
#include "RadialMenu.generated.h"
class SRadialMenu;
@@ -19,10 +20,10 @@ struct FRadialMenuConfig
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category="RadialMenu")
int32 NumItems = 8;
TArray<FString> MenuItems;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float ItemHeight = 20.0f;
FSlateFontInfo Font;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float InnerRadius = 20.0f;
@@ -37,7 +38,7 @@ struct FRadialMenuConfig
float LineThickness = 4.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
FLinearColor LineColor = FLinearColor::White;
FLinearColor ItemColor = FLinearColor::White;
UPROPERTY(EditAnywhere, Category="RadialMenu")
TObjectPtr<UTexture2D> DotTexture;
@@ -45,6 +46,12 @@ struct FRadialMenuConfig
UPROPERTY(EditAnywhere, Category="RadialMenu")
float DotRadius = 3.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
TObjectPtr<UTexture2D> Teardrop;
UPROPERTY(EditAnywhere, Category="RadialMenu")
float TeardropRadius = 0.0f;
UPROPERTY(EditAnywhere, Category="RadialMenu")
int32 SelectedItem = -1;
@@ -73,8 +80,16 @@ struct FRadialMenuItem
UPROPERTY(BlueprintReadOnly)
bool RightSide = false;
UPROPERTY(BlueprintReadOnly)
FVector2D TextSize = {0,0};
static TArray<FRadialMenuItem> Calculate(const FRadialMenuConfig &Config);
// Like Calculate, but only produces the unit-vector direction of
// each spoke. Cheaper to evaluate when only the spoke directions
// are needed (e.g. for hit-testing a pointer against the wheel).
static TArray<FVector2D> CalculateDirections(int32 NumItems);
private:
using View = TArrayView<FRadialMenuItem>;
@@ -112,59 +127,29 @@ class URadialMenuWidget : public UWidget
public:
UFUNCTION(BlueprintCallable)
void SetNumItems(int32 NewNumItems);
void SetMenuItems(const TArray<FString>& NewMenuItems);
UFUNCTION(BlueprintCallable)
void SetItemHeight(float NewItemHeight);
void ClearMenuItems() { SetMenuItems({}); }
UFUNCTION(BlueprintCallable)
void SetInnerRadius(float NewInnerRadius);
UFUNCTION(BlueprintCallable)
void SetMinSpoke(float NewMinSpoke);
UFUNCTION(BlueprintCallable)
void SetSpread(float NewSpread);
UFUNCTION(BlueprintCallable)
void SetLineThickness(float NewLineThickness);
UFUNCTION(BlueprintCallable)
void SetLineColor(FLinearColor NewLineColor);
UFUNCTION(BlueprintCallable)
void SetDotTexture(UTexture2D* NewDotTexture);
UFUNCTION(BlueprintCallable)
void SetDotRadius(float NewDotRadius);
UFUNCTION(BlueprintCallable)
bool SetSelectedItem(int32 NewSelectedItem);
UFUNCTION(BlueprintCallable)
void SetSelectedColor(FLinearColor NewSelectedColor);
UFUNCTION(BlueprintCallable)
void SetSelectedThickness(float NewSelectedThickness);
UFUNCTION(BlueprintCallable)
const TArray<FRadialMenuItem> &GetItems() const { return Items; }
void SetSelectedItem(int32 NewSelectedItem);
// Returns true if the selected item changed.
UFUNCTION(BlueprintCallable)
bool AddPointer(FVector2D Direction, float Scale);
void AddPointer(FVector2D Direction, float Scale);
UFUNCTION(BlueprintCallable)
FVector2D GetPointer() const { return PointerVector; }
UFUNCTION(BlueprintCallable)
FLinearColor GetItemColor(int N) const;
FString GetSelectedMenuItem() const;
protected:
UPROPERTY(EditAnywhere)
FRadialMenuConfig Config;
TArray<FRadialMenuItem> Items;
TArray<FVector2D> Directions;
FVector2D PointerVector = {0,0};