Now passing FlxAnimationStep into the blueprint
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@@ -4,6 +4,7 @@
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "AnimQueue.h"
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#include "TangibleInterface.generated.h"
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// This class does not need to be modified.
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@@ -23,14 +24,8 @@ class INTEGRATION_API IlxTangibleInterface
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// Add interface functions to this class. This is the class that will be inherited to implement this interface.
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public:
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UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
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bool StartAnimation(int64 hash, int StrLen);
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UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
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bool WarpToFinal(int64 hash, int StrLen);
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UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
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bool BlendToFinal(int64 hash, int StrLen);
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bool StartAnimation(ElxAnimationMode mode, const FlxAnimationStep& step);
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UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
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bool AbortAnimation(int64 hash);
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};
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