Now passing FlxAnimationStep into the blueprint
This commit is contained in:
BIN
Content/TangibleActor.uasset
LFS
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Content/TangibleActor.uasset
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@@ -1,89 +1,13 @@
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#include "AnimQueue.h"
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FlxAnimStep FlxAnimQueueDecoder::ReadStep() {
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FlxAnimStep result;
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result.Hash = Decoder.read_uint64();
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result.Body = Decoder.read_string_view();
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return result;
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FlxAnimationStep::FlxAnimationStep(uint64 hash, std::string_view body) {
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Hash = hash;
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Body.SetNum(body.size());
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memcpy(Body.GetData(), body.data(), body.size());
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}
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FlxAnimField FlxAnimStepDecoder::ReadField() {
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FlxAnimField result;
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result.Name = Decoder.read_string_view();
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result.Persistent = Decoder.read_bool();
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result.Type = (ElxAnimValueType)Decoder.read_uint8();
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switch (result.Type) {
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case ElxAnimValueType::STRING: {
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result.S = Decoder.read_string_view();
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break;
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}
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case ElxAnimValueType::NUMBER: {
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result.X = Decoder.read_double();
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break;
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}
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case ElxAnimValueType::BOOLEAN: {
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result.X = Decoder.read_bool() ? 1.0 : 0.0;
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break;
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}
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case ElxAnimValueType::XYZ: {
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result.X = Decoder.read_double();
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result.Y = Decoder.read_double();
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result.Z = Decoder.read_double();
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break;
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}
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default: {
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Decoder.set_at_eof();
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result.Type = ElxAnimValueType::BOOLEAN;
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result.X = 0;
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break;
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}
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}
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return result;
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}
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FString FlxAnimQueueDecoder::DebugString(std::string_view queue) {
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FString result;
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FlxAnimQueueDecoder decoder(queue);
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while (!decoder.AtEOF()) {
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FlxAnimStep step = decoder.ReadStep();
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FString stepdebug = FlxAnimStepDecoder::DebugString(step.Body);
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result.Appendf(TEXT("%s\n"), *stepdebug);
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}
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return result;
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}
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FString FlxAnimStepDecoder::DebugString(std::string_view body) {
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FString result;
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FlxAnimStepDecoder decoder(body);
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bool first = true;
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while (!decoder.AtEOF()) {
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FlxAnimField field = decoder.ReadField();
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if (!first) {
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result.Append(TEXT(" "));
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}
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result.Append(FString(field.Name.size(), (const UTF8CHAR*)field.Name.data()));
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result.Append(field.Persistent ? TEXT("=") : TEXT(":"));
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switch (field.Type) {
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case ElxAnimValueType::STRING:
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result.Append(FString(field.S.size(), (const UTF8CHAR*)field.S.data()));
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break;
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case ElxAnimValueType::NUMBER:
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result.Appendf(TEXT("%lf"), field.X);
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break;
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case ElxAnimValueType::BOOLEAN:
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result.Append((field.X) == 1.0 ? TEXT("true") : TEXT("false"));
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break;
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case ElxAnimValueType::XYZ:
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result.Appendf(TEXT("%lf,%lf,%lf"), field.X, field.Y, field.Z);
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break;
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}
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first = false;
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}
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return result;
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}
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bool FlxAnimStepDecoder::ClearProperties(const FString& prefix, UObject* obj) {
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static bool ClearProperties(const FString& prefix, UObject* obj) {
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UClass* uclass = obj->GetClass();
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if (prefix.IsEmpty()) {
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return false;
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@@ -103,7 +27,7 @@ bool FlxAnimStepDecoder::ClearProperties(const FString& prefix, UObject* obj) {
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return true;
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}
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bool FlxAnimStepDecoder::SetProperty(const FString& name, UObject* obj, const FlxAnimField& field) {
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static bool SetProperty(const FString& name, UObject* obj, const FlxAnimationField& field) {
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UClass* uclass = obj->GetClass();
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FName nname(name);
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switch (field.Type) {
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@@ -140,28 +64,118 @@ bool FlxAnimStepDecoder::SetProperty(const FString& name, UObject* obj, const Fl
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return false;
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}
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#pragma optimize("", off)
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bool FlxAnimStepDecoder::UnpackInto(std::string_view body, const FString& prefix, bool preclear, UObject* obj) {
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UClass* uclass = obj->GetClass();
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FlxAnimStepDecoder decoder(body);
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bool FlxAnimationStep::Unpack(const FString& prefix, UObject* into, bool preclear) const {
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UClass* uclass = into->GetClass();
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std::string_view body((const char*)(Body.GetData()), Body.Num());
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FlxAnimationStepDecoder decoder(body);
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bool ok = true;
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if (preclear) {
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ok &= ClearProperties(prefix, obj);
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ok &= ClearProperties(prefix, into);
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}
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while (!decoder.AtEOF()) {
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FlxAnimField field = decoder.ReadField();
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FlxAnimationField field = decoder.ReadField();
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FString sname(field.Name.size(), (const UTF8CHAR*)field.Name.data());
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ok &= SetProperty(prefix + sname, obj, field);
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ok &= SetProperty(prefix + sname, into, field);
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}
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return ok;
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}
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FString UlxAnimationStepLibrary::AnimationStepDebugString(const FlxAnimationStep& step) {
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std::string_view body((const char*)(step.Body.GetData()), step.Body.Num());
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return FlxAnimationStepDecoder::DebugString(step.Hash, body);
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}
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void UlxAnimationStepLibrary::UnpackAnimationStep(const FlxAnimationStep& step,
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const FString& prefix, UObject* into, bool preclear) {
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step.Unpack(prefix, into, preclear);
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};
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FlxAnimationStepView FlxAnimQueueDecoder::ReadStep() {
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FlxAnimationStepView result;
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result.Hash = Decoder.read_uint64();
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result.Body = Decoder.read_string_view();
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return result;
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}
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FlxAnimationField FlxAnimationStepDecoder::ReadField() {
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FlxAnimationField result;
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result.Name = Decoder.read_string_view();
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result.Persistent = Decoder.read_bool();
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result.Type = (ElxAnimValueType)Decoder.read_uint8();
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switch (result.Type) {
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case ElxAnimValueType::STRING: {
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result.S = Decoder.read_string_view();
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break;
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}
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case ElxAnimValueType::NUMBER: {
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result.X = Decoder.read_double();
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break;
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}
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case ElxAnimValueType::BOOLEAN: {
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result.X = Decoder.read_bool() ? 1.0 : 0.0;
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break;
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}
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case ElxAnimValueType::XYZ: {
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result.X = Decoder.read_double();
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result.Y = Decoder.read_double();
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result.Z = Decoder.read_double();
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break;
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}
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default: {
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Decoder.set_at_eof();
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result.Type = ElxAnimValueType::BOOLEAN;
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result.X = 0;
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break;
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}
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}
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return result;
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}
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FString FlxAnimationStepDecoder::DebugString(uint64 hash, std::string_view body) {
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FString result;
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FlxAnimationStepDecoder decoder(body);
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result.Appendf(TEXT("Hash=%016llx"), hash);
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while (!decoder.AtEOF()) {
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FlxAnimationField field = decoder.ReadField();
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result.Append(TEXT(" "));
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result.Append(FString(field.Name.size(), (const UTF8CHAR*)field.Name.data()));
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result.Append(field.Persistent ? TEXT("=") : TEXT(":"));
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switch (field.Type) {
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case ElxAnimValueType::STRING:
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result.Append(FString(field.S.size(), (const UTF8CHAR*)field.S.data()));
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break;
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case ElxAnimValueType::NUMBER:
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result.Appendf(TEXT("%lf"), field.X);
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break;
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case ElxAnimValueType::BOOLEAN:
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result.Append((field.X) == 1.0 ? TEXT("true") : TEXT("false"));
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break;
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case ElxAnimValueType::XYZ:
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result.Appendf(TEXT("%lf,%lf,%lf"), field.X, field.Y, field.Z);
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break;
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}
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}
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return result;
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}
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FString FlxAnimQueueDecoder::DebugString(std::string_view queue) {
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FString result;
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FlxAnimQueueDecoder decoder(queue);
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while (!decoder.AtEOF()) {
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FlxAnimationStepView step = decoder.ReadStep();
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FString stepdebug = FlxAnimationStepDecoder::DebugString(step.Hash, step.Body);
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result.Appendf(TEXT("%s\n"), *stepdebug);
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}
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return result;
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}
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FlxAnimTracker::FlxAnimTracker() {
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AQ.Empty();
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FirstSeqno = 0;
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HashToSeqno.Empty();
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UnstartedSeqno = 0;
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PlaybackMode = ElxAnimPlaybackMode::INVALID;
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PlaybackMode = ElxAnimationMode::INVALID;
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AbortedHashes.Empty();
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}
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@@ -195,10 +209,10 @@ void FlxAnimTracker::Update(std::string_view encqueue) {
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// after the matching record onto a stack of new records.
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//
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FlxAnimQueueDecoder decoder(encqueue);
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TArray<FlxAnimStep> newsteps;
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TArray<FlxAnimationStepView> newsteps;
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int32 matchingseqno = -1;
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while (!decoder.AtEOF()) {
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FlxAnimStep step = decoder.ReadStep();
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FlxAnimationStepView step = decoder.ReadStep();
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int32* stepseq = HashToSeqno.Find(step.Hash);
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if (stepseq == nullptr) {
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newsteps.Emplace(step);
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@@ -233,13 +247,13 @@ void FlxAnimTracker::Update(std::string_view encqueue) {
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//
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if (UnstartedSeqno > (FirstSeqno + AQ.Num())) {
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UnstartedSeqno = matchingseqno;
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PlaybackMode = ElxAnimPlaybackMode::BLEND_TO_FINAL;
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PlaybackMode = ElxAnimationMode::BlendToFinal;
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}
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// Transfer the new animations onto the queue.
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//
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while (!newsteps.IsEmpty()) {
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FlxAnimStep step = newsteps.Pop();
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FlxAnimationStepView step = newsteps.Pop();
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int32 seqno = FirstSeqno + AQ.Num();
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AQ.EmplaceLast(step.Hash, step.Body);
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HashToSeqno.Emplace(step.Hash, seqno);
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@@ -268,7 +282,7 @@ void FlxAnimTracker::Update(std::string_view encqueue) {
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} else {
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UnstartedSeqno = FirstSeqno + AQ.Num() - 1;
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}
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PlaybackMode = ElxAnimPlaybackMode::WARP_TO_FINAL;
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PlaybackMode = ElxAnimationMode::WarpToFinal;
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}
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}
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@@ -279,15 +293,15 @@ TArray<uint64> FlxAnimTracker::GetAborted() {
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return result;
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}
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ElxAnimPlaybackMode FlxAnimTracker::GetNextStep(FlxAnimStoredStep &step) {
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ElxAnimationMode FlxAnimTracker::GetNextStep(FlxAnimationStep &step) {
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int offset = UnstartedSeqno - FirstSeqno;
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if (offset < AQ.Num()) {
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step = AQ[offset];
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return PlaybackMode;
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} else {
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step.Hash = 0;
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step.Body = "";
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return ElxAnimPlaybackMode::INVALID;
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step.Body.Empty();
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return ElxAnimationMode::INVALID;
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}
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}
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@@ -296,6 +310,6 @@ void FlxAnimTracker::StartedStep(uint64 hash) {
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check(offset < AQ.Num());
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check(AQ[offset].Hash == hash);
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UnstartedSeqno += 1;
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PlaybackMode = ElxAnimPlaybackMode::START_ANIMATION;
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PlaybackMode = ElxAnimationMode::StartAnimation;
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}
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@@ -3,6 +3,7 @@
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#include "CoreMinimal.h"
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#include "StringDecoder.h"
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#include "Containers/Deque.h"
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#include "AnimQueue.generated.h"
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////////////////////////////////////////////////
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//
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@@ -31,15 +32,16 @@ enum class ElxAnimValueType {
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//
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// 3. Blend to Final. Skip the actual animation, and blend
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// smoothly to the final state of the animation. If the current
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// state is very far from the final state, then maybe jump instantaneously
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// instead.
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// state is very far from the final state, then maybe
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// jump instantaneously instead.
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//
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////////////////////////////////////////////////
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enum class ElxAnimPlaybackMode {
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START_ANIMATION,
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WARP_TO_FINAL,
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BLEND_TO_FINAL,
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UENUM(BlueprintType)
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enum class ElxAnimationMode : uint8 {
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StartAnimation,
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WarpToFinal,
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BlendToFinal,
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INVALID,
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};
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@@ -47,28 +49,91 @@ enum class ElxAnimPlaybackMode {
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//
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// An single animation step.
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//
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// The body consists of a sequence of FlxAnimField
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// The body consists of a sequence of FlxAnimationField
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// records. The body is encoded, to read the
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// FlxAnimField records you need an FlxAnimStepDecoder.
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// This comes in two versions: the string version,
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// and the string_view version.
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// FlxAnimationField records you need an
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// FlxAnimationStepDecoder.
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//
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////////////////////////////////////////////////
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struct FlxAnimStep {
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USTRUCT(Blueprintable)
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struct INTEGRATION_API FlxAnimationStep {
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GENERATED_BODY()
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public:
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UPROPERTY()
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uint64 Hash;
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UPROPERTY()
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TArray<uint8> Body;
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FlxAnimationStep() : Hash(0), Body() {}
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FlxAnimationStep(uint64 h, std::string_view b);
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// Unpack an AnimStep into a UObject
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//
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// Stores the key-value pairs of the animation step into
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// properties of a UObject. For example, if the key-value
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// pair "color=blue" is present in the AnimStep, then this
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// routine tries to find a string property "color" in the
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// UObject, and then it sets that property to "blue."
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//
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// Returns true if all of the key-value pairs in the
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// animation step could be unpacked into fields of the UObject.
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// This could fail, for instance, if the UObject just doesn't
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// contain one of the necessary properties. It can also
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// fail if there's a type mismatch. For example, "color=blue"
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// cannot be stored in a property "color" of type int.
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//
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// The prefix is prepended to the key names. For example,
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// if one of the key-value pairs is "color=blue", and the
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// prefix is "aq", then the property "aqColor=blue" will be
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// stored in the UObject.
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//
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// If pre-clear is true, then all properties of the UObject
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// starting with the specified prefix are cleared before
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// unpacking the animation step.
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//
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bool Unpack(const FString& prefix, UObject* into, bool preclear = true) const;
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};
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////////////////////////////////////////////////
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//
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// This UClass is never instantiated. It exists to
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// expose certain static functions to the blueprint
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// library.
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//
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////////////////////////////////////////////////
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UCLASS()
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class INTEGRATION_API UlxAnimationStepLibrary : public UObject
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Tangibles)
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static FString AnimationStepDebugString(const FlxAnimationStep& step);
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UFUNCTION(BlueprintCallable, Category = Tangibles)
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static void UnpackAnimationStep(const FlxAnimationStep& step,
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const FString& prefix, UObject* into, bool preclear = true);
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};
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////////////////////////////////////////////////
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//
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// Exposing functions to blueprints.
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//
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////////////////////////////////////////////////
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//UFUNCTION(BlueprintCallable)
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//void Unpack(const FString& prefix, UObject* into, bool preclear = true);
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struct FlxAnimationStepView {
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uint64 Hash;
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std::string_view Body;
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FlxAnimStep() : Hash(0), Body("") {}
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FlxAnimStep(uint64 h, std::string_view b) : Hash(h), Body(b) {}
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};
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struct FlxAnimStoredStep {
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uint64 Hash;
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std::string Body;
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FlxAnimStoredStep() : Hash(0), Body("") {}
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FlxAnimStoredStep(uint64 h, std::string_view b) : Hash(h), Body(b) {}
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FlxAnimationStepView() : Hash(0), Body("") {}
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FlxAnimationStepView(uint64 h, std::string_view b) : Hash(h), Body(b) {}
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};
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////////////////////////////////////////////////
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@@ -85,7 +150,7 @@ struct FlxAnimStoredStep {
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//
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////////////////////////////////////////////////
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struct FlxAnimField {
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struct FlxAnimationField {
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std::string_view Name;
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bool Persistent;
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ElxAnimValueType Type;
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@@ -119,7 +184,7 @@ public:
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// Read one animation step.
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//
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FlxAnimStep ReadStep();
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FlxAnimationStepView ReadStep();
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// Convert an AnimQueue to an FString.
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//
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@@ -131,22 +196,20 @@ public:
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// An Animation Step Decoder.
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//
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// This acts a lot like a stream reader,
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// it reads one FlxAnimField at a time from
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// it reads one FlxAnimationField at a time from
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// the animation queue until you reach
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// 'end-of-file'.
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//
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////////////////////////////////////////////////
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class FlxAnimStepDecoder {
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class FlxAnimationStepDecoder {
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private:
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FlxStringDecoder Decoder;
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static bool ClearProperties(const FString& prefix, UObject* obj);
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static bool SetProperty(const FString& name, UObject *obj, const FlxAnimField& value);
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public:
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// Initialize the FlxAnimStepDecoder from the FlxAnimStep.
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// Initialize the FlxAnimationStepDecoder from the FlxAnimationStepView.
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//
|
||||
FlxAnimStepDecoder(std::string_view body) : Decoder(body) {}
|
||||
FlxAnimationStepDecoder(std::string_view body) : Decoder(body) {}
|
||||
|
||||
// Return true if the parser has reached the end of the string.
|
||||
//
|
||||
@@ -154,37 +217,11 @@ public:
|
||||
|
||||
// Read one field.
|
||||
//
|
||||
FlxAnimField ReadField();
|
||||
FlxAnimationField ReadField();
|
||||
|
||||
// Convert an AnimStep to an FString.
|
||||
//
|
||||
static FString DebugString(std::string_view body);
|
||||
|
||||
// Unpack an AnimStep into a UObject
|
||||
//
|
||||
// Stores the key-value pairs of the animation step into
|
||||
// properties of a UObject. For example, if the key-value
|
||||
// pair "color=blue" is present in the AnimStep, then this
|
||||
// routine tries to find a string property "color" in the
|
||||
// UObject, and then it sets that property to "blue."
|
||||
//
|
||||
// Returns true if all of the key-value pairs in the
|
||||
// animation step could be unpacked into fields of the UObject.
|
||||
// This could fail, for instance, if the UObject just doesn't
|
||||
// contain one of the necessary properties. It can also
|
||||
// fail if there's a type mismatch. For example, "color=blue"
|
||||
// cannot be stored in a property "color" of type int.
|
||||
//
|
||||
// The prefix is prepended to the key names. For example,
|
||||
// if one of the key-value pairs is "color=blue", and the
|
||||
// prefix is "aq", then the property "aqColor=blue" will be
|
||||
// stored in the UObject.
|
||||
//
|
||||
// If pre-clear is true, then all properties of the UObject
|
||||
// starting with the specified prefix are cleared before
|
||||
// unpacking the animation step.
|
||||
//
|
||||
static bool UnpackInto(std::string_view body, const FString &prefix, bool preclear, UObject* obj);
|
||||
static FString DebugString(uint64 hash, std::string_view body);
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////
|
||||
@@ -205,7 +242,7 @@ public:
|
||||
// store the hashes, not the steps. The First element
|
||||
// of the queue is the oldest item.
|
||||
//
|
||||
TDeque<FlxAnimStoredStep> AQ;
|
||||
TDeque<FlxAnimationStep> AQ;
|
||||
|
||||
// The sequence number of the first item in AQ.
|
||||
//
|
||||
@@ -221,7 +258,7 @@ public:
|
||||
|
||||
// Indicates whether the unstarted animation should be played or otherwise.
|
||||
//
|
||||
ElxAnimPlaybackMode PlaybackMode;
|
||||
ElxAnimationMode PlaybackMode;
|
||||
|
||||
// Array of recently-aborted hash values.
|
||||
//
|
||||
@@ -254,7 +291,7 @@ public:
|
||||
// playback mode. If the playback mode is INVALID then there is
|
||||
// no next step to play
|
||||
//
|
||||
ElxAnimPlaybackMode GetNextStep(FlxAnimStoredStep& step);
|
||||
ElxAnimationMode GetNextStep(FlxAnimationStep& step);
|
||||
|
||||
// Declare that an animation has been started.
|
||||
//
|
||||
|
||||
@@ -136,28 +136,13 @@ void AIntegrationGameModeBase::UpdateTangibles() {
|
||||
for (uint64 hash : aborted) {
|
||||
IlxTangibleInterface::Execute_AbortAnimation(t->Actor, hash);
|
||||
}
|
||||
FlxAnimStoredStep step;
|
||||
ElxAnimPlaybackMode mode = t->AnimTracker.GetNextStep(step);
|
||||
bool started = false;
|
||||
if (mode != ElxAnimPlaybackMode::INVALID) {
|
||||
FlxAnimStepDecoder::UnpackInto(step.Body, TEXT("aq"), true, t->Actor);
|
||||
}
|
||||
switch (mode) {
|
||||
case ElxAnimPlaybackMode::INVALID:
|
||||
started = false; // Nothing to do.
|
||||
break;
|
||||
case ElxAnimPlaybackMode::WARP_TO_FINAL:
|
||||
started = IlxTangibleInterface::Execute_WarpToFinal(t->Actor, step.Hash, step.Body.size());
|
||||
break;
|
||||
case ElxAnimPlaybackMode::BLEND_TO_FINAL:
|
||||
started = IlxTangibleInterface::Execute_BlendToFinal(t->Actor, step.Hash, step.Body.size());
|
||||
break;
|
||||
case ElxAnimPlaybackMode::START_ANIMATION:
|
||||
started = IlxTangibleInterface::Execute_StartAnimation(t->Actor, step.Hash, step.Body.size());
|
||||
break;
|
||||
}
|
||||
if (started) {
|
||||
t->AnimTracker.StartedStep(step.Hash);
|
||||
FlxAnimationStep step;
|
||||
ElxAnimationMode mode = t->AnimTracker.GetNextStep(step);
|
||||
if (mode != ElxAnimationMode::INVALID) {
|
||||
bool started = IlxTangibleInterface::Execute_StartAnimation(t->Actor, mode, step);
|
||||
if (started) {
|
||||
t->AnimTracker.StartedStep(step.Hash);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/Interface.h"
|
||||
#include "AnimQueue.h"
|
||||
#include "TangibleInterface.generated.h"
|
||||
|
||||
// This class does not need to be modified.
|
||||
@@ -23,13 +24,7 @@ class INTEGRATION_API IlxTangibleInterface
|
||||
// Add interface functions to this class. This is the class that will be inherited to implement this interface.
|
||||
public:
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
|
||||
bool StartAnimation(int64 hash, int StrLen);
|
||||
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
|
||||
bool WarpToFinal(int64 hash, int StrLen);
|
||||
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
|
||||
bool BlendToFinal(int64 hash, int StrLen);
|
||||
bool StartAnimation(ElxAnimationMode mode, const FlxAnimationStep& step);
|
||||
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
|
||||
bool AbortAnimation(int64 hash);
|
||||
|
||||
Reference in New Issue
Block a user