Implement probe_lua and add it to lpxclient/lpxserver
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@@ -28,10 +28,16 @@ private:
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Gui gui_;
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int64_t actor_id_;
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void do_lua_command(const StringVec &words) {
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void do_luainvoke_command(const StringVec &words) {
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world_->invoke(Invocation(Invocation::KIND_LUA, actor_id_, actor_id_, words[1]));
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}
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void do_luaprobe_command(const StringVec &words) {
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world_->snapshot();
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stdostream() << world_->probe_lua(actor_id_, words[1]);
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world_->rollback();
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}
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void do_syntax_command(const StringVec &words) {
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stdostream() << "Syntax Error: " << words[1] << std::endl;
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}
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@@ -57,14 +63,6 @@ private:
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world_->invoke(inv);
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}
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void do_snapshot_command(const StringVec &cmd) {
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world_->snapshot();
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}
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void do_rollback_command(const StringVec &cmd) {
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world_->rollback();
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}
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void do_tick_command(const StringVec &cmd) {
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world_->run_scheduled_threads(util::strtoint(cmd[1], -1));
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}
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@@ -75,13 +73,12 @@ private:
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void do_command(const StringVec &words) {
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if (words.empty()) return;
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else if (words[0] == "lua") do_lua_command(words);
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else if (words[0] == "luainvoke") do_luainvoke_command(words);
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else if (words[0] == "luaprobe") do_luaprobe_command(words);
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else if (words[0] == "syntax") do_syntax_command(words);
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else if (words[0] == "view") do_view_command(words);
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else if (words[0] == "menu") do_menu_command(words);
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else if (words[0] == "quit") do_quit_command(words);
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else if (words[0] == "snap") do_snapshot_command(words);
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else if (words[0] == "roll") do_rollback_command(words);
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else if (words[0] == "tick") do_tick_command(words);
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else if (words[0] == "choose") do_choose_command(words);
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else {
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