Get rid of lxTangibleInterface
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@@ -114,7 +114,11 @@ void UlxTangible::MaybeExecuteAnimStateChanged() {
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FString blueprint = AnimTracker.GetCurrentBlueprintName();
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if (blueprint.IsEmpty()) blueprint = DEFAULT_BLUEPRINT;
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SetActorBlueprint(blueprint);
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IlxTangibleInterface::Execute_AnimationQueueChanged(GetActor());
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AActor *actor = GetActor();
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UFunction *aqchanged = UlxTangibleManager::GetAnimationQueueChanged(actor->GetClass());
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if (aqchanged != nullptr) {
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actor->ProcessEvent(aqchanged, nullptr);
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}
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}
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}
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