Get rid of lxTangibleInterface
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@@ -10,34 +10,6 @@
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class UlxTangibleManager;
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// This class does not need to be modified.
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UINTERFACE(Blueprintable)
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class UlxTangibleInterface : public UInterface
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{
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GENERATED_BODY()
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};
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/**
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*
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* IlxTangibleInterface
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*
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* This class implements the interface that an Actor must implement
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* in order for that Actor to be usable as a Tangible.
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*
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*/
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class INTEGRATION_API IlxTangibleInterface
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{
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GENERATED_BODY()
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// Add interface functions to this class. This is the class that will be inherited to implement this interface.
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public:
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// Whenever the animation queue of a tangible changes in any way, this function
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// gets called automatically.
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UFUNCTION(BlueprintImplementableEvent, Category = "Luprex|Animation Queue")
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bool AnimationQueueChanged();
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};
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/**
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*
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